Cyberpunk 2077 PS5 Pro (Pre-Patch) vs PC RTX 4080 Ray Tracing Mode Graphics Comparison



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Cyberpunk 2077 PS5 Pro (Pre-Patch) vs PC RTX 4080 Ray Tracing Mode Graphics Comparison | Ray Tracing vs Path Tracing

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Please be aware in some side-by-side sections tge playback speed of thw footage was altered to match both sides.

PS5 Pro Gameplay was captured in Ray Tracing mode with Film Grain and Motion blud disabled.

PC Gameplay was captured in 4K Ultra settings with Path Tracing enabled at highest settings. DLSS Balanced. Film grain and motion blur disabled.
PC Gameplay was captured on following rig:
-Gigabyte RTX 4080 Eagle OC 16GB
-Gigabyte Z790 Aorus Elite AX
-Gigabyte UD1300GM PG5
-Intel i7 13700K
-Corsair Vengeance DDR5 32GB
-Samsung 980 Pro SSD 2TB / 1TB / 500GB
-Barracuda 4TB HDD
-Windows 11
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13 thoughts on “Cyberpunk 2077 PS5 Pro (Pre-Patch) vs PC RTX 4080 Ray Tracing Mode Graphics Comparison”

  1. On the 4080 side, was that with Ray or Path Tracing? And what resolution were you running with and were you using DLSS and on what mode, also did you use Frame Generation? Also what framerate were you getting?

    I'm planning on getting a system with something like 4080 Super so I'm curious about the performances as this is pretty much the most demanding game ever when running with Path Tracing.

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  2. Some games run surprisingly well on the PS5Pro, for example Callisto Protocol on the PS5Pro looks comparable to my PC (7800X3D, RTX4080S). Cyberpunk however shows generational difference on PC thanks to it's use of RT/PT and the RTX4080S has the power to run this game with smooth fps. At 1440p DLSSQ (better image quality than native) + DLSS FG with psucho RT I get 150-170fps. With PT instead of psycho RT I get 100-120fps.

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