If the RT mode wouldn't feel so freaking slowpaced would have been OK. But it feels very unplayable just for RT shadows which isn't noticeable that much.
Thanks for the good video ive spent an hour trying to look at the difference by myself on the game but with your video we can clearly see the difference
It's really not noticeable when you're just buzzing around playing the game, certainly not to the extent that it justifies losing 30 frames a second. Weird choice to not do some kind of performance RT like in Ratchet and Clank, and Miles Morales – both newer consoles can absolutely handle it. Perhaps it would've taken too much more work on CDPRs part to have properly ray traced reflections and global illumination. Either way the RT mode on consoles is practically useless.
The consoles are running ray traced shadows only, but it really helps ground a lot of the tiny details and models up close. Not something you’d notice driving in the open world, but on foot and indoors it seems very noticeable. Up to you if you’re willing to sacrifice shadow quality for 60 fps. I personally would have rather seen ray traced reflections because it adds more in my opinion, maybe we’ll see RT reflections in a future update on consoles.
Cyberpunk can't even pull off smooth RTX on pc with my 2080 card…it's really choppy in the city with rtx on. Outside the city tho RTX is smooth as silk
Ray tracing reflections make the biggest difference in this game, followed by global illumination. RT shadows are useless. Just stay with the performance mode
so they added raytracing for shadows but not reflections? lol on pc i dont even run shadows, it makes no sense to run that , if im gonna give up frames i just go for reflections, thats the whole point of ray tracing
The RT is definitely only noticeable in close quarters interiors. It’s nice in comparison but it doesn’t feel like performance mode is much of a loss other than resolution
I don’t like ray tracing mode for this game I love it at 60fps performance mode works best and with the HDR10 beside it looks amazing i even start a new game now I love this game wish they had a online mode
Until Digital Foundy releases their comparison, this is best video I've seen on YouTube that showcases the differences nicely. Most videos are focused on the wrong scenarios (lanscapes, chatacter models etc) where the RT local light shadows aren't there or visible. Great job finding details where you can spot the differences. Thank you!
This video is the best out there I've seen comparing the difference. I'm getting back into the game after the update and I'm looking for people's take which mode to play in. I've just played in both before coming here and I gotta say, I do like the RT mode alot visually. And I also like the 60FPS alot too. I'm conflicted because I just feel like RT mode didn't go all out to make a huge difference. The only stupid thing is if you play in RT mode then switch to performance, you can clearly tell the difference in lighting making RT better. However the 60FPS crowd would argue otherwise.
I am playing it with Ray tracing on since now it feels like a new experience but if I am tired of the 30fps ill go back to Performance mode but on the characters the details look even better with RT on
Finally someone who actually knows what the changes are for the next gen version. It's pretty lackluster for the cost but it's still a step in the right direction. To be fair, I think the game looks tremendous in every other facet because the developers did a bang job doing the rasterized lighting. If they add raytraced sun shadows and reflections I think it'd be more than adequate.
Great comparison, I know 60 fps would provide the best gameplay experience but Ray tracing provides gameplay plus great visuals, I saw the game with all its flaws initially and did not buy it, but now I might give it a chance.
any difference??
Intel hd players: I dont see any difference
Should’ve went for global illumination instead of reflections
Is 1080p monitor good for ps5 mate ?
If the RT mode wouldn't feel so freaking slowpaced would have been OK. But it feels very unplayable just for RT shadows which isn't noticeable that much.
RT does look better, but not to the extent where its worth the trade off going from 60 to 30
Thanks for the good video ive spent an hour trying to look at the difference by myself on the game but with your video we can clearly see the difference
It's really not noticeable when you're just buzzing around playing the game, certainly not to the extent that it justifies losing 30 frames a second. Weird choice to not do some kind of performance RT like in Ratchet and Clank, and Miles Morales – both newer consoles can absolutely handle it. Perhaps it would've taken too much more work on CDPRs part to have properly ray traced reflections and global illumination. Either way the RT mode on consoles is practically useless.
The consoles are running ray traced shadows only, but it really helps ground a lot of the tiny details and models up close. Not something you’d notice driving in the open world, but on foot and indoors it seems very noticeable. Up to you if you’re willing to sacrifice shadow quality for 60 fps. I personally would have rather seen ray traced reflections because it adds more in my opinion, maybe we’ll see RT reflections in a future update on consoles.
60 Frames is a Must never mind shadows 🤣
Ray tracing is overrated and eats performance. A resolution/graphics mode with no ray tracing would be better.
Objects looks more flat on performance mode
They upgraded The AI juking skills I got my ankles broken two many times 👌
fuck rt shadows 60fps mode wins
Cyberpunk can't even pull off smooth RTX on pc with my 2080 card…it's really choppy in the city with rtx on. Outside the city tho RTX is smooth as silk
Ray tracing reflections make the biggest difference in this game, followed by global illumination. RT shadows are useless. Just stay with the performance mode
It actually brings some nice ambience and shadows when you know where to look.
Is this really worth it?
I always tend to go with the “fidelity mode” but this doesn’t justify the loss. Game feels glacial at 30fps.
so they added raytracing for shadows but not reflections? lol on pc i dont even run shadows, it makes no sense to run that , if im gonna give up frames i just go for reflections, thats the whole point of ray tracing
The RT is definitely only noticeable in close quarters interiors. It’s nice in comparison but it doesn’t feel like performance mode is much of a loss other than resolution
I go with RT and 30fps but WTF did they choose shadows and not reflections!? Extra GPU should have gone to RT refelctions.
I don’t like ray tracing mode for this game I love it at 60fps performance mode works best and with the HDR10 beside it looks amazing i even start a new game now I love this game wish they had a online mode
RTX still has a way to go.
Until Digital Foundy releases their comparison, this is best video I've seen on YouTube that showcases the differences nicely. Most videos are focused on the wrong scenarios (lanscapes, chatacter models etc) where the RT local light shadows aren't there or visible. Great job finding details where you can spot the differences. Thank you!
This video is the best out there I've seen comparing the difference. I'm getting back into the game after the update and I'm looking for people's take which mode to play in. I've just played in both before coming here and I gotta say, I do like the RT mode alot visually. And I also like the 60FPS alot too. I'm conflicted because I just feel like RT mode didn't go all out to make a huge difference. The only stupid thing is if you play in RT mode then switch to performance, you can clearly tell the difference in lighting making RT better. However the 60FPS crowd would argue otherwise.
30 fps for pool balls to have shadows… cmon
I am playing it with Ray tracing on since now it feels like a new experience but if I am tired of the 30fps ill go back to Performance mode but on the characters the details look even better with RT on
i can't belive there are people that complaining about 30fps on a console…really?
Finally someone who actually knows what the changes are for the next gen version. It's pretty lackluster for the cost but it's still a step in the right direction. To be fair, I think the game looks tremendous in every other facet because the developers did a bang job doing the rasterized lighting. If they add raytraced sun shadows and reflections I think it'd be more than adequate.
Play it in 60 fps.
Way better than micro invisible shadow.
Contrary to the popular opinion i feel 30 fps mode is quite manageable and differences are noticeable in my 55 inch 4k TV.
60fps all the way
Great comparison, I know 60 fps would provide the best gameplay experience but Ray tracing provides gameplay plus great visuals, I saw the game with all its flaws initially and did not buy it, but now I might give it a chance.