Cyberpunk 2077 | PS4 – Pro – PS5 | 1.22 – 1.23 Patch FPS Comparison



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00:00​ PS4
06:15​ PS4 Pro
12:03​ PS5

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29 thoughts on “Cyberpunk 2077 | PS4 – Pro – PS5 | 1.22 – 1.23 Patch FPS Comparison”

  1. Still buggy as though. I was playing on the PS5 on PS4 Pro mode/ external hard drive, and I couldn't believe how bad it still is. I came across this pile of dirt on the road and the car just drove through it. Textures still taking ages to load in. You get a better experience running it off the PS5 hard drive but I currently don't have the room. A game so hyped was purely just bad, and still is. Yes I've played through, it was ok but nothing I would call brilliance

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  2. Pls put the version number below the fps meter in top left.. as you keep on switching between versions 1.22 and 1.23 we cant keep track which one was dipping because the version number is on the other side of the screen..

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  3. Increible que la 1.22 y 1.23 corran algo estable en la ps4 fat de 28 a 30fps a diferencia de Xbox One que he visto caer hasta los 19fps y apenas llega a 30 pero se queda en 27-28 🤐 las demás versiones de Xbox One y PS4 se mantienen en 30 aveces caen en 28 pero se recuperan, de razón que ya volverá a la ps store ese juego.

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  4. эту игру не надо было вообще выпускать на консолях , видно даже на пс 5 что людей на улицах нет , машин тоже , текстуры прогружаются , это они никогда не исправят , так как железо которое стоит в консолях просто не тянет

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  5. Basically the only good thing about this game (for me) was the graphics. I played it on an RTX 3090 at 4k with ray tracing, and duuude it looked incredible. And the RTX 3090 ran it properly at 70fps, at 4k using DLSS, with ray tracing. But anything less powerful than a 3080/3090, with no DLSS, forget about it. All of the console versions strip away all of that sharpness and sheen that made this game’s graphics impressive.

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  6. The fact that they actually were able to get it to run at a nearly steady 30fps on base ps4 is impressive…

    It also shows that they needed a LOT more time to work on the game, and that it wasnt nearly done. (But we already knew that).

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