Cyberpunk 2077: Phantom Liberty with a Therapist: Part 12



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Welcome BACK, everyone! We’re venturing back to Cyberpunk 2077 and exploring the Phantom Liberty DLC!

Be sure to hit the ‘like’ button if you enjoyed this and leave a comment! I love reading what you guys have to say about the run!

Dr. Mick is a Licensed Marriage & Family Therapist with a PhD in Human Development.

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14 thoughts on “Cyberpunk 2077: Phantom Liberty with a Therapist: Part 12”

  1. I also have this feeling that even if it's a game and is a dystopian fictional world, is actually what it's going to happen in the future, maybe not in 50 years as the game is set but like in about 100-150 years maybe.

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  2. 22:10 I said it before in chat but it's worth restating. I didn't get to have much of a childhood because my dad wanted me to me competitive on an international level. I was always grounded. So 5-6 days a week I was in the studio practicing for hours and hours, then on top of that I would also be there teaching because I was always there anyway. I was on the demo team every time because I was very good at it from a very young age. I would have stopped when I was 10 if I was listened to. I only didn't get to do what my dad wanted because I got injured. I now have to undo a lot of that because I put too much pressure on myself now in everything. Dad was so disappointed that I didn't do his dream and he lost a bunch of that sunk cost he put into me.
    Adults are absolutely the problem.

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  3. Quick Stamps for General Mental Health Topics

    (Please don't hesitate to let me know if I missed anything)

    3:28 Adults ruin everything, sports pressure

    19:49 Legalized human trafficking

    22:10 Adults and putting pressure on children

    39:31 Children and first impressions (Child development)

    45:42 Human Trafficking

    49:07 Children and self worth, perfectionism

    52:56 (all these options suck)

    54:07 Parental empathy, desperation and financial pressure

    1:06:33 Systems, people in positions of power

    1:11:57 Survival is the ultimate reinforcement mechanism

    1:17:45 Parents need to make informed choices

    1:24:30 Dissertation Story, It or Thou

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  4. I saw this mission coming and figured it was gonna be a 1 episode mission. In my own playthrough, i basically went the scorched earth route. Didnt really care who I killed or who lived, other than the kids obviously, each an every adult in that room was just as complicit as the top rungs. I think what made it so visceral for me was that the kid was being trated like one of the EA Fifa player packs "buy now or lose out" deals which already boils my blood so this mission sent it into overdrive a bit. Probably one of the few missions I won't replay on other saves.

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  5. It’s a really tough mission. I also had to take a few hours until I went back to the game the first time that I played it. Kudos for your analysis and the final conclusion (it’s interesting to know what your thesis was about). Enjoying this playthrough a lot.

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  6. Nice save there at the bar. I had a feeling you'd try to play along and just answer the question instead of "none of your biz," even though that's actually the best move for a truly low profile. It only makes sense to just answer the question, right?

    Thing is, pretending to be someone else… Conversations like that are a slippery slope. I learned that the hard way on my first playthrough. If you keep trying to play along, nosey guy and the bartender verbally corner V because you can't name a certain player on the team.

    Then, you know you're really fucked when nosey guy turns to the bartender and literally just has to say "hey, Steve?" (Or whatever the bartenders name was lol)

    Bartender: "yep, on it. Hey Mike!"

    Mike is a security guard who demands you follow him to the security booth in the back room, so he can biometrically verify you. You have the option to comply and follow him, while Johnny pokes fun at you for goofing it so badly, but if you don't manage to isolate yourself with Mike and dispose of him quickly, you put your hand on the scanner and hear, "Hmm. It's not looking good," before Mike and the rest of the facility open fire on you.

    So yeah, there's a good few ways this mission can be done, and getting into the back room is a task you can execute masterfully, or literally bumblefuck your way into. This game is kinda brilliant in that way.

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  7. 56:15 The number of people I've heard say they would "love to live in Night City" or a cyberpunk future is genuinely disturbing.

    I saw some B-list celebrity talk about how she'd been playing Cyberpunk during a red carpet interview, and she was like, completely unironically, "I totally wanna live in that future. It would be so cool!"
    Like yeah, I bet you wouldn't mind being at the top of that vicious food chain, miss celebrity, but for us ordinary folk, Cyberpunk is a fucking nightmare!

    The amount of people that play this game/consume cyberpunk media and don't see the clear commentary it's going for; the parallels between our world and that of the imaginary future… it's unnerving.

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