Cyberpunk 2077: Phantom Liberty Overview (Dogtown, Police, Skills & Perks, Car Combat) | REDstreams



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Learn more about Cyberpunk 2077: Phantom Liberty’s gameplay mechanics in the latest REDstream. We learn more about Dogtown, police interactions, skills and perks, and get to watch some car combat. Check out the timestamps below.

Timestamps
00:00 Countdown
00:10 New Ways to Play Trailer
03:12 Intro
04:48 When does Phantom Liberty start in-game?
06:23 Meeting Songbird
10:14 Relic skill tree
11:46 Redesigned perks
20:28 Dogtown
35:13 Revamped police and vehicle combat
55:13 Summary of the Phantom Liberty and Update 2.0
56:36 Q&A session with the Devs
01:03:03 Outro

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33 thoughts on “Cyberpunk 2077: Phantom Liberty Overview (Dogtown, Police, Skills & Perks, Car Combat) | REDstreams”

  1. I don't like that ground slam.
    It's generic fantasy, not cyberpunk to just ignore physics like that. Have you ever been in an earthquake? Did you die? The whole continental plate was shaking! Are you telling me that if someone drops something heavy next to you, you're going to fall over & lose health? This is a dumb trope & it should disappear from video games entirely. If there's no magical AoE damage, just the physics of the ground shaking should not hurt anybody.

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  2. 44:00 in Those wrestling moves could've been extended by doing a clothesline or some kinda of knock down with those Gorilla arms. If you can't then what use are they? when they can't even use Boxing properly (shown in the anime) or some type of martial art.
    I I'm only mentioning wrestling moves & boxing because those are the martial arts move that won't break the immersion too much & they would be interesting to see/do in Cyberpunk 2077.

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  3. I played through the game twice: STREET KID and CORPO. I'll build a newer, faster, more powerful machine and reinstall it to give it another playthrough.

    I was completely satisfied with my first 2 plays.

    Excellent graphics and storytelling. The side plots were deeper than I expected they'd be.

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  4. as keen as I am for all the upgrades coming in this DLC, did they mention anything regarding new modifications for existing firearms? like gun stocks or foregrip modifications? no?

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  5. I got so much respect for this conversation company why cause at least they didn't give up on there project like the creators of anthem did they realize the potential they have and still continued to progress with this game…I salute them cause least they never gave up on us and realized their mistakes and are correcting them and still putting out even more greater content for us😊🙌🤜🤛👏🤘💯 im hyped for it myself!!!🎉🎉🎉🎉🎉

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  6. Are we going to ger 3rd person camera option? If they made 3rd person an optionf the game will feel like a totally different game worth buying over again at full price

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  7. It’s been said a billion times already but this Game really should’ve came out this year and this should’ve been the actual release date of the game we could’ve had way more expansions like Witcher 3 sigh in an alternate universe they prolly got it

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  8. Hope they implement FSR3 quickly. September is death for releases given Starfield effect, but I love Cyberpunk so I'll get my Phantom no doubt out of support. If the game had proper VR support, I would play it day one and forget about Starfield.

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