Cyberpunk 2077 Phantom Liberty Optimization, The Best Settings to Change on PC!



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Video Index
00:00 – Welcome to Hardware Unboxed
02:54 – Texture Quality
04:08 – Motion Blur
04:44 – Contact Shadows
05:17 – Improved Facial Lighting Geometry
05:32 – Anisotropy
06:11 – Local Shadow Mesh Quality
06:53 – Local Shadow Quality
07:41 – Cascaded Shadows Range
08:22 – Cascaded Shadows Resolution
08:57 – Distant Shadows Resolution
09:12 – Volumetric Fog Resolution
10:29 – Volumetric Cloud Quality
11:29 – Max Dynamic Decals
11:37 – Screen Space Reflections
13:03 – Subsurface Scattering Quality
13:17 – Ambient Occlusion Quality
14:01 – Color Precision
14:11 – Mirror Quality
14:38 – Level of Detail
14:53 – Crowd Density
15:21 – Ray Traced Reflections
16:26 – Ray Traced Sun Shadows
16:51 – Ray Traced Local Shadows
17:23 – Ray Traced Lighting
18:51 – Path Tracing
19:24 – Presets
22:28 – HUB Optimized Settings
25:08 – Final Thoughts

Read the written version of this feature on TechSpot: https://www.techspot.com/guides/2745-cyberpunk-20-phantom-optimization/

Cyberpunk 2077 Phantom Liberty Optimization, The Best Settings for PC!

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24 thoughts on “Cyberpunk 2077 Phantom Liberty Optimization, The Best Settings to Change on PC!”

  1. I simply cant stand playing with screen space reflections set any lower than High. When moving over reflective surfaces, there is this awful ugly shimmer that is less pronounced the higher the setting. It's almost like TV static to me and has been there since launch yet I never hear anyone comment on it

    Reply
  2. You must turn on DLAA/Xess Ultra Quality (for AMD/Intel users).
    TAA in this game makes so many ghostings and has terrible image quality, and I use an OLED panel, so it's a game issue.
    And yes, FSR is sh*t; don''t use it, from AMD fanboys.

    Reply
  3. This is a good video but you did the volumetric fog resolution and quality wrong, when you're in bars and even the greenhouse in dogtown turning these two settings from ultra to high gave me an extra 10-15 fps and made the quality of fog and clouds noticeably worse and less blended together

    Reply
  4. Color Precision set to medium was causing many parts of Konpeki Plaza to have black flickering across the entire screen. It was fixed instantly when set back to high (so definitley worth the 1% performence drop).

    Reply
  5. I am running a 4080 with everything maxed and path tracing on at 3440×1440. As is, at best I can get about 40fps. BUT, with DLSS (quality) and frame generation turned on I get 95-115 fps in the busiest of city areas. Frames climb in the wastes.

    I am shocked how well DLSS and frame generation work at this point. I recommend trying it yourself if you have a 40xx or 30xx card.

    Reply
  6. about screen space refl.- i make some test and its very noticable on full hd res going from high to ultra if you experience "grain" on the objects with ultra setting my game is very clear. on 2k i se not so much need in ultra setting

    Reply
  7. the new dlc is badly optimized, they even put ryzen 7 7800X3D as a requirement for High setting at 1080p for 60fps stable experience, that is fucking crazy…do you know how much ryzen 7 7800x3d cost? it cost a bloody fortune, mate

    Reply
  8. Wow…. thank you for this. I have a 4070 founders. Its like this video was made for me. I went from 60 fps range to 100+ with your settings.

    Thank you.

    Reply
  9. Textures = High
    Motion Blur = Off
    Contact shadows = On
    Improved Facial = On
    Anisotropy = 16
    Local shadow mesh = Medium
    Local shadow Quality = High
    Cascaded Shadows Range = High
    Cascaded Shadow Res = High
    Distance Shadow Res = High
    Volumetric Fog Res = Medium
    Volumetric Cloud Quality =Mediu
    Max Dynamic Decals = Ultra
    Screen Space Reflection = High/M
    Subsurface Scattering qua= High
    Ambient Occlusion qua= High
    Color precision= Medium
    Mirror Quality = High
    Level of Detail = High
    Crowd Density = High

    Ray Tracing
    Reflection = High but costly
    Sun Shadows = Off
    Local Shadows = On
    Lighting = Medium

    Reply

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