Cyberpunk 2077: Phantom Liberty DLC Review



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Talking about my thoughts on the spy thriller expansion DLC released for Cyberpunk 2077 which alongside update 2.0 seems to have reversed the games fortunes.

Timestamps
00:00 Intro
00:55 How To Start
01:36 Story Set Up & Thoughts
05:43 Dogtown
06:45 Side Content
08:12 New Upgrades
09:57 Conclusion
11:42 Wrap Up

Intro Music By Juan Andrés Matos, http://www.juanmatosmusic.com/

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34 thoughts on “Cyberpunk 2077: Phantom Liberty DLC Review”

  1. From looks of it patch 2+ phantom liberty is what OG game should've been… I wonder if we get another expansion Witcher 3 style… they teased a huge space casino… (Space Toussaint? XD)

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  2. I have been enjoying the combat overhaul so much that I have just been leveling on gangers and ncpd calls. I reached 50 sc while my character level is 30 lol. The combat is so much fun now. It feels like its easy when you make good decisions and really hard when you fuck up. Its great on very hard.

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  3. Funny story about the 'open world nature', I heard through most of it's design and creation that's exactly what it was, 'just' an open world game set in the CP universe. (Which was first created as CP 2020 back in the late 80s as a pen and paper game.) It apparently wasn't until pretty late in development that Johnny Silverhand and the 'possession' questline took over how the game would run and Keanu Reeves was brought on board. That might be why a lot of the earlier advertising was focused on the open world nature and not Johnny.

    I really wonder if CP 2077 2, which apparently they are working on, is just going to follow that original open world game vision. (Though unless they get a 2nd team to work on it I'd think that's a very long ways off what with them already stating they are doing the next Witcher before anything else.)

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  4. I would love it if CDRP added a mode that lets the player just wander around NC, w/out any story missions or narrative to follow. Start as a low-level street ganger, and work your way up the ranks, take over other gangs territory, etc. I mean you can basically Role-play this right now, but it still feels really immersion breaking for me, when my V in all of her cutscenes is a pretty stand-up person that's always trying to help those in need. But when I'm in control, I'm playing as a slightly out of control merc, so their's a kind of disconnect there.

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  5. How is the sense of urgency in this dlc? It triggers right after an early mission in act 2, but it is heavily implied you should do a bunch of stuff before it since it has some leads to the end of the campaign.

    I have done the judy / panam / river missions and havent visited the voodoo boys just yet, but I can only develop my relationship with johnny, rogue and kerry in act 3, which means I will be prompted to start phantom liberty before I even start those "loyalty missions". This means there must (or should) be a point during the dlc where entering and leaving dogtown is more relaxed from a narrative standpoint.

    It kinda sucks that cyberpunk puts a heavy narrative emphasis on doing the main missions as quickly as possible, which is something I also dislike in games such elder scrolls 4 and 5 and fallout 4.

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  6. SPOILER SPOILER SPOILER SPOILER SPOILER

    I absolutely HATED the tonal shift into "horror" towards the end of this DLC. I was really feeling the dlc until this point which ruined the entire experience for me because of how forced it felt. The entire game you're fighting all these imposing robots and then out of nowhere this one shows up and there's nothing I can do to it? As I said, this ruined the entire experience

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  7. wish I could play it but the game damages any save phantom liberty does for me on ps5. I had to uninstall phantom liberty and download a cloud save just to load 2.0. there's a bunch of people with this issue and I don't see anyone talking about it.

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