Cyberpunk 2077 PC version 1.03 vs 1.11 vs 1.23 vs 1.3 (patch 1.03 vs 1.11 vs 1.23 vs 1.3)



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Cyberpunk 2077 (2020) 👇👇👇
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Timecode:
00:00 system configuration
00:13 Benchmark 1.03 vs 1.11 vs 1.23 vs 1.3 (Ultra)
03:05 Benchmark 1.03 vs 1.11 vs 1.23 vs 1.3 (Low)
06:00 Gamepla (v 1.23)
10:30 Gamepla (v 1.3)

System configuration:
CPU: intel core i9 9900k (4.6 GHz)
RAM: Crucial Ballistix Sport 2×8 Gb, 3600 MHz (18-19-19-42)
MB: GigaByte Z390 AORUS Pro (rev 1.0)
GPU: GeForce GTX 1080 8 GB (GDDR-5X) GigaByte AORUS
SSD: M.2 Team T-Force cardea 240 GB (game, swap files)
Cooler: Custom water cooling (rad 120×240 mm)
Power: FSP EVEREST 85PLUS 800 W

I apologize in advance for the quality, youtube reduces the quality in some places.

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2 thoughts on “Cyberpunk 2077 PC version 1.03 vs 1.11 vs 1.23 vs 1.3 (patch 1.03 vs 1.11 vs 1.23 vs 1.3)”

  1. The only real differences between 1.06, 1.2, 1.23, and 1.3 is all the nerfing of exploits and constant changing to making $ in CP. The glitches remain unfixed. CDPR has failed to change the game for the better in 8 monthes, failed to fix physics issues (bodies falling in impossible contortions) failed to fix T posing (had V T pose while riding a bike in 1.3) failed to fix NPCs walking through building, through cars, through V, etc.
    While they removed a ton of people and cars to get a PS4 to run near 30 fps they have not fixed the game at all IMHO and I have played a ton since launch and can see each and every change and its all about changing your ability to make $ and nerfing Netrunner builds. nothing else has changed much.

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