Cyberpunk 2077 Path Tracing Day and Night Comparison – RTX 4060



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RTX 4060 Cyberpunk 2077 path tracing and rasterization day and night comparison. As you can see, in most cases night time lightning does not lower FPS with path tracing as many people have claimed. Filmed with 1440p resolution, max graphics and DLSS quality. #cyberpunk2077

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6 thoughts on “Cyberpunk 2077 Path Tracing Day and Night Comparison – RTX 4060”

  1. This is what happens when you don't put in the work for good rasterization anymore or shadows in general. Yeah what did you expect? Of course it'll look like shit when you don't bother to spend time developing actual shadow work and expect Ray tracing to just auto do the shadows for you. Devs need to stop working from home, get the F back to the office and put some hours in.
    This is not called innovation, its called lazy development, its called scamming customers, and its called "we already had it better before".

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