Cyberpunk 2077: Path Ray Tracing Overdrive Performance Review (Update 1.62)



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CD Projekt Red has shifted into overdrive with their latest ray tracing update to Cyberpunk 2077, this time in collaboration with Nvidia. Boasting Path Traced visuals within a modern game is no small feat, How does this differ from the previous Ray Tracing modes? How does it run on the RTX3000 and 2000 cards? All that and much more in this Cyberpunk 2077 IGN Performance review.

Chapters
0:00 Taking a new Path and question for the audience?
1:11 Rasterization mode explained
2:42 Ray Tracing mode explained
4:21: Path Tracing mode explained & Comparisons
9:22 Lighting the way ahead: Analysis of the Path tracing
14:00 Scaling & Performance: RTX4090 and SER Explained
16:01 GPU Utilisation and RTX3080, RTX2070 & RX6800 performance testing
17:00 Summary

#IGN #Cyberpunk2077 #Gaming

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32 thoughts on “Cyberpunk 2077: Path Ray Tracing Overdrive Performance Review (Update 1.62)”

  1. cause CDPR got nothing else they can do
    now they are just claiming of making new technology in game, with just a few adjustments made, and renamed it into "path tracing"
    sounds about right

    Reply
  2. Great video, pathtracing looks really blurry, like a watercolour wash over the whole scene 🙁 I'd rather have sharpness and detail than this increased accuracy of light

    Reply
  3. Kudos to CDPR for constantly updating the game but how many times can we just play the campaign over and over. Where is this actual DLC we have been after for what 3 years now?

    Reply

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