Cyberpunk 2077 Patch 2.12 Path Tracing DLSS 3 4K | RTX 4090 | i9 14900KS



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Check out how the new Intel i9 14900KS Processor performs in a range of benchmarks. I will be showing how Cyberpunk 2077 performs at ultra settings, with Path tracing, DLSS 3 Frame generation , Ray reconstruction, and DLSS Quality upscaling to 4K. All Powered by the NVIDIA RTX 4090.

My PC Specification
Intel i9 14900KS, Ring Cache 52
Custom Waterloop
EK-WB Velocity 2 RGB Alder Lake Water block
Mo-Ra3 420 LT External Radiator
8 x Bitfenix Spectre Pro Led Red 230 230mm fans
EK-XTOP Revo Dual Water Cooling D5 Serial Pump – with PWM
EK-RES X3 150 Lite ,Water Temperature Sensor with LED
ASUS ROG MAXIMUS Z790 APEX ENCORE DDR5 ATX Motherboard
MSI NVIDIA GeForce RTX 4090 24GB SUPRIM X
NVIDIA GeForce 551.81 Driver
G.Skill Trident Z5 RGB F57200J3646F24GX2-TZ5RK 48 GB 2 x 24 GB DDR5 7200 MHz @8400MHz
40-52-52-84 1.45v
Thermaltake View 71 Tempered Glass Case
Corsair AX 1200W Gold PSU
3x WD Black SN850X 2TB SSD M.2 2280 NVME PCI-E Gen4
Samsung S95B QD OLED 4K 120Hz G-Sync
Windows 11 Pro Version 23H2
Logitech G920 Wheel and Pedals
Razer BlackWidow V3 Tenkeyless (Green Switch) Keyboard
Razer Basilisk V3 Wired RGB Mouse

Dedicated Recording and Streaming PC
CPU = AMD Ryzen 9 7900X 3D
Motherboard = Asus AM5 Crosshair X670e Hero
Memory = KINGBANK RGB 32GB 2 x 16GB DDR5-6400MHz
32-39-39-80 1.4V
CPU Cooling = Corsair H110 280mm AIO
Capture Card = Elgato 4K X
PSU = EVGA 850W BQ
Case = Corsair 4000D AIRFLOW Tempered Glass Mid-Tower ATX Case
GPU = Gigabyte NVIDIA GeForce RTX 4060 WINDFORCE OC 8GB
Storage = WD Black SN850 1TB NVMe M.2 Pcie Gen4 SSD
Samsung 970 EVO Plus 1 TB PCIe NVMe M.2 Pcie Gen 3 SSD
Mic = Blu Yeti

#RTX4090 #i914900KS #cyberpunk2077

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10 thoughts on “Cyberpunk 2077 Patch 2.12 Path Tracing DLSS 3 4K | RTX 4090 | i9 14900KS”

  1. I recently build a new rig with 4080S and 7800X3D and was so excited to try CP77 on max setting with path tracing .. and boy how dissapointed I was. PT is a complete mess right now. Terrible ghosting, lot of artifacts on many surfaces, visual glitches like black flashing of some textures when they are loading from LODs to full render, some small objects like fences or clutter are just pure blur in motion, seriously if you destroy a fence with a car its just pure blur, broken shadows on trees and vegetation.

    Its just bad sadly, when it workd it looks phenomenal, but the problem is that its not working much more often then what I am willing to suffer. And RR doesnt help at all, in many ways it can even make things worse lol.

    Hope they fix it.

    Reply
  2. Hey Bang. I just wanted to ask if you ever get low GPU usage in low light areas especially around the Badlands area? I have a 4080 paired with a 14700K and my GPU usage goes down to around 80% in those areas. I did not see your GPU usage dip under 90% at all in this video. So did you do something to mitigate for that? I feel like the problem sources from Ray Reconstruction and/or Nvidia Reflex Low Latency. I did notice that if you disable either of those options, it keeps the GPU usage at a consistent 95-99%. Any other options you would advise from your experience?

    Reply
  3. I will be getting a 4090 in 2 weeks and this will be the first games I will play when I get it

    I have held off playing Cyberpunk 2077 again for around a year just to experience it at 4k with pt on and play it on my Oled tv it will be amazing

    Reply
  4. Path Tracing used to look and perform great even at 1440p/ DLSS quality with Framegen on my RTX 4070 but for some reason it looks bad now, all sorts of visual artifacts, there is like a cartoon line around things and NPCs look like cardboard cutouts, trails behind every object that moves. Go this weird bug as well that when using DSR to 4K it disables G-Sync so no VRR happens and it feels laggy without G-Sync. it's like a patch broke things.

    Reply

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