Cyberpunk 2077 – Patch 2.02 – Evil Changes – New Nerfs and Unfixed Bugs + Working Glitches for 2.02!



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Patch 2.02 – Patch Notes:
https://www.cyberpunk.net/en/news/49378/patch-2-02

Money & capacity Shards Glitch:
https://www.youtube.com/watch?v=CaeCex50cZ0

Perk points Glitch:
https://www.youtube.com/watch?v=RZR3_u0z854

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20 thoughts on “Cyberpunk 2077 – Patch 2.02 – Evil Changes – New Nerfs and Unfixed Bugs + Working Glitches for 2.02!”

  1. heh I don't get why people even need to use a money glitch. Money is so incredibly easy to get in this game. just hit access points and vendor all those quickhacks for huge cash. I'm drowning in cash.

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  2. They fix these things because it can still effect players who don’t want to use exploits. If bugs like these aren’t fixed they will eventually build up over time and negatively impact other parts of the game. Bugs like these cause issues for everyone, including developers.

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  3. Haven’t seen anyone say this but I think CDPR should follow starfield’s new game plus mechanic. Only don’t do the random encounters (or do), taking everything from inventory (except the cosmetic aspect so you don’t have to recollect pieces of clothing to make your own outfit. And start players out with starting gear (but more powerful). Max level? Give players the option to reset their perk points to try new builds in the next playthrough.

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  4. I have done videos on how CDPR sux on each update as they seem to hate on the people who enjoy using exploits by constantly patching out the ability to get some aspect the players enjoy while playing their game and ruin it. The other thing that is mean… is to change the aspects that their own promoters (youtube creators) show… such as loot box locations, etc. by randomizing loot in those loot boxes, who does that benefit? They constantly remove free $$$ exploits.
    CDPR openly states they do this "balancing" a term which is used in PVP games and unnecessary in single player games, yet they fail to address and fix most of the issues their customers complain about, but do patch out exploits and change (mostly nerf) their weapons, gameplay,etc. Since the begining of release, players have asked for a new game plus mode, yet they fail to give this option,, why? Imagine starting out the beginning with a level 50 character with all the skill tree, perks, weapons, etc. In 1.63 you would be totally OP, but I like how 2.0 gives new gameplay options (Quake, Air Dash, etc.) and one aspect of 2.0 is the enemies automaticly increase in amour, health, weapon damage to match the player, so in 1.63, at lvl 50 you could stand in front of an enemy at an NCPD mission in Watson (low level) and let them shoot you repeatly and suffer almost no damage, while in 2.0 you can still die if doing that, even though the enemy has Tier 1 guns while you have legendary. In 1.63 I liked using the Level Scaling and Balance mod to reset the enemies damage to me to make it interesting (where I could die more easily) and in 2.0 there is no need to do that.

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  5. As crazy as it sounds, fixing glitches on a single player game that HAS NO NEW GAME +, NO WAY TO REPLAY QUESTS is so fu'ing stupid, specially when said game supports mods and consoles players get the short end of the stick as the usual, damn I wish they allowed mods on consoles like bethesda did smh

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  6. Did some testing and Netrunner is still OP as shit, just gotta drop 2 synapse burnouts on your first target during overclock and you're back to one shotting everyone, even in stealth missions you just do sonic shock + 2x synapse on the first target then you can one shot everyone else. IMHO this is fine, 40k crits were unnecessary and you can still run round like a god one tapping ppl

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