Cyberpunk 2077 – Patch 1.63 Ray Tracing OVERDRIVE Comparison | RTX 4090 Path Tracing



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Haven’t been back to Cyberpunk since they released patch 1.62 and wanted to do another path tracing comparison!

Cyberpunk 2077 is still very popular, but it always feels like they are dangling a carrot with this game. I still haven’t completed the game or played through it completely since every time I want to there is a new patch or DLC coming. I think with the release of Phantom Liberty I will play they game as much as possible, hoping it isn’t a mess! No other game has bugs quite like Cyberpunk does…

This is a comparison between no ray tracing at all, ray tracing set to Psycho, and the newest Overdrive or Path Tracing mode. You’ll see some clips are pretty massive differences, since path tracing will have more rays and more bounces per ray making it look a lot better. They really did a great job with the baked in lighting but can’t beat path tracing!

PC Specs:
-Mainboard: ASUS Strix z690-E
-CPU: Intel 13900KS
-CPU Cooler: NZXT Kraken z73
-RAM: G. Skill Trident Z5 DDR5 6000 (2×32)
-GPU: Gigabyte Gaming OC #rtx4090
-PSU: Corsair RM1000x
-Case: Corsair 5000d
-Monitor: LG C2 42″

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6 thoughts on “Cyberpunk 2077 – Patch 1.63 Ray Tracing OVERDRIVE Comparison | RTX 4090 Path Tracing”

  1. The old RT iplimentation looks like a joke in comparison. Path tracing really is the holy grail of lighting in videogames. I hope that in the next couple of generations of Nvidia and AMD cards, we'll finally get back to high NATIVE framerates above 60fps or even 120fps while using these techniques.

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  2. Awesome comparison vid, many would point out the amount of light bounces that would make dark scenaros/areas truly dark, but the amount of realism path-tracing adds specifically to the NPC/character models staggers me.

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