Cyberpunk 2077 Patch 1.6. Secrets, Weapons and Easter Eggs You Might Have Missed!



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Today in Cyberpunk 2077 Patch 1.6. we will be going through some of the new legendary weapons, clothing, secrets and easter eggs.

Topics:
Intro: 0:00
GUTS Shotgun Location: 0:19
Hypercritical Weapon Location: 1:05
Tiny Mike Afterlife Secret: 2:04
Cut-O-Matic Rippersword Location: 2:52
David Martinez Jacket Guide: 3:10
New NCPD Event: 3:47
Techie Harness Location: 4:18
How To Get New Weapons in The Game: 5:07
Final Thoughts & Outro: 5:31

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LastKnownMeal, 2022.

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26 thoughts on “Cyberpunk 2077 Patch 1.6. Secrets, Weapons and Easter Eggs You Might Have Missed!”

  1. I managed to find two more police encounters besides the one that was showed off. First one was on the outskirts of Rancho Coronado. A patrol car was driving around a few city blocks. Second one was a parked car by a canal in Northside. I jumped on the car until he went aggro lol

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  2. I think I noticed some new TV screen ads and graphics too. Also generally the mood seemed a little darker than I remembered it. Just been wandering about doing NCPD and fixer jobs since the patch dropped and NC seemed a bit different to how I remembered it last time I played.

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  3. I have no idea why they made they made the hypocritical weapon a “Rifle” weapon require a 15 body requirement and I also heard they also made the O Five a “Rifle” require a body of 20… bro these are both reflex weapons who is stacking that much body to carry them?

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  4. Tiny mike has a brother . Dakota gives you a mission to get rid of him it's called big Pete has big problems I think and he metions how tiny mike says you're a solid merc and you can kill him or just drive him out of town with his life if you let him live tiny mike has a small bit about it in the afterlife

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  5. Unannounced change was the removal of legendary clothing and clothing mods from clothing vendors. This is "as intended" per a bug ticket response from CDPR. After 30 hours of gameplay no Deadeye Fortuna or Bully mods have been found so I guess it's goodbye to those mods.

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  6. Honestly this patch aside from the fixes and extra stuff seems like one big commercial for Edgerunners. Which i don't care for at all. I kinda despise when companies start mixing their games with stuff that has no relation to the story inside the game like comics or animeshows. Assuming players are actually invested in them. Save that crap for a sequel or spin-off game. Where is the customisation of your character. Maybe a garage you can store vehicles in. Adding options that were the intention instead of jackets of a animefigure i could not care less about or neonrims you can switch off and on. That's like throwing salt on a wound. I play from a old gen console and all i see is a forced attempt to get me to buy a new gen for this game because i am screwed out of new secrets again. I also get some of it is for the expansion so no complaining there but they should work more on a stable game giving everyone the same experience no matter what they play on instead of feeding alot of stuff just to keep this game in the running. Get your act together CDPR and add what people want.

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  7. I’d like to play CP77 again. I played on PS4 Plus, and now I have PS5.

    I’m thinking that alone, along with all the fixes to date, will help make for a richer gaming experience.

    Good video, brother.

    As always.

    Now I need to save this video to my “Watch Later” section so I can find that shotgun.

    Reply
  8. Not impressed with the new weapons aesthetics, the new automatic shotgun is basically the coolest/best addition, the others have too flashy skins, sound weak, are a reskin or just look ugly. The Hypercritical is sick but again I hate the color scheme on the weapon…can we just get silver or black versions options or nah? I'm complaining and I'm playing on PC with mods, maybe I'm spoiled at this point.

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