Cyberpunk 2077 – Patch 1.6 – Max Damage Build – All in One Netrunner Build + Best Reflex Build!



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0:00 – Intro
1:00 – Sponsor
2:10 – Tech 12
2:37 – Weapons
3:08 – Short Circuit
5:11 – The Build
7:15 – Cyberware
10:16 – Skills

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24 thoughts on “Cyberpunk 2077 – Patch 1.6 – Max Damage Build – All in One Netrunner Build + Best Reflex Build!”

  1. I just want to say, i try watching lots of youtube build guides for CP2077, and yours i think are truly the most enlightened. But id like to request: could you please explore a tank build? Or a couple approaches to one? A lot of people think tanks are shotgun builds, but i dont think its that simple. Ive been searching the last week online, all over the place, for tank builds, but they are actually very rare! Like really- there are barely any of them, but i think you could master it. I would personally really like to play a body-based tank build thats hard to kill, but i dont find too much. I also noticed that a lot of your guides focus on "the most damage"- which is awesome– but i wonder if they end up being kind of "glass cannon" builds. The thing about racking up high damage is; in the end, is there a big efficiency difference between doing 45k damage, and 70k damage, when enemies have, say, 8k health? Or even 20k health? If adam smasher is thr final boss to beat the game, is there essentially a difference between a build that kills him in 15 seconds versus 30, or 40? What im becoming curious is, what about a build that certainly is strong and can output a high amount of damage, but what about surviving mass amounts of abuse from 4 star police attacks, huge bosses, etc? How tough can V's character get?

    Im also curious about using the tech tree for added defense versus agility based skill tree for dodge. Which is better?

    Thanks you for your work.

    Reply
  2. Thanks for your video man. I've been watching your AC Odyssey video and has helped me a ton. I'm getting Cyberpunk soon and I'm wondering if there is a 100% resistance build like AC Odyssey?

    Reply
  3. I knew eventually you'd have this build fully optimized. Short Circ really helps open up so many playstyles. Glad you gave it a chance. I call this build the Ultimate Critrunner build.

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  4. Mnemonic works with ping and you don’t really need the passives from most ultimate quick hacks since you’re mainly using short circuit anyway. That’s another reason to use the netwatch mk5 since you can hit up to 3 people with short circuit.

    Reply
  5. Aren't all the points in stuff like rifle and smg damage kind of waste since the vast majority of your damage is coming from the short circuit proc, which afaik shouldn't be affected by those rifle/smg bonuses? Unless there's some weird interaction with the passive from short circuit, if it actually is just proccing the short circuit damage as the actual quickhack does, then the only things that matter for damage are things that affect quickhack damage.

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  6. Well, I am still on my first play through but this is very similar to my build. Except I have realized that most of my damage in this build comes from the passive Short Circuit Proc. Therefore, i would max Intellect instead of Reflex or Cool. Since each point in int increases my Short Circuit by 10%, I would have 40% more damage on proc when i max intellect.

    Reply
  7. I don't get where your 100% crit chance. Merciless gives you 75% while under cold blood. Cyberware gives you 7%, mods another 4%. Some of your weapons give your 6%. Cold blood side bonus gives 1 or 2% i dont remember but thats at most 88% crit chance and not 100%. What am I missing ??

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  8. Some additionals/correction –
    You don't need to access just the terminals with high numbers.
    There are actually 13 terminal (map locations) around the open world that will give you legendary QH's if your character is level 39
    Serial Suicide and 7th hell are still the main locations, but these only become available at the end of clearing the gigs in City Center North, so try to clear out the CC gigs at your earliest opportunity.
    At level 39 be sure to access the obvious terminals plus the fork lifts, computers, and junk food machines.
    Here are the locations I typically get enough QH's to fill my tetratonic.
    7th Hell – forklift back stage entrance (the one everyone forgets about) , stage office computer, DJ booth computer, top floor pop machine, terminal in maintenance room, terminal in main office washroom.
    Serial Suicide – Terminal on roof of office, office computer, terminal by jail holding cells, basement computer, basement terminal on servers, terminal rear entrance, and the terminal to the right of the offices outside (the one everyone forgets about)
    Beta Acid hotel – antenna on balcony
    Flying Drugs badlands – Right-side Forlift (the one everyone forgets about)
    Insane asylum – Pop machines
    I haven't listed all 13 sites as I usually never need them all>
    (don't forget to save prior to each attempt and if you don't get the QH you want, try again. Most of these give multiple versions of QH's)

    Reply

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