Cyberpunk 2077 – Patch 1.5 vs 1.31 – Graphics & FPS Comparison



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Cyberpunk 2077 Patch 1.31 vs Patch 1.5 – Performance Comparison l 1440p l

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System:
Windows 10 Pro
Core i9-12900K – https://bit.ly/3H4waEv
MSI MPG Z690 Force – https://bit.ly/3GVTNi6
32Gb RAM DDR5 5200Mhz – https://bit.ly/3BOxlni
GeForce RTX 3080 10GB – https://bit.ly/3hUikXp
SSD – 2xSAMSUNG 970 EVO M.2 2280 1TB – https://bit.ly/2NmWeQe
Power Supply CORSAIR RM850i 850W – https://bit.ly/3i2VoGI

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42 thoughts on “Cyberpunk 2077 – Patch 1.5 vs 1.31 – Graphics & FPS Comparison”

  1. 3080, 32gb,5600x. With RT on ultra and everything else set to high and only a few things set to ultra, crowd dense tested on medium and high, the fps was 65+ and could dip to 38fps if sprinting and going left and right. I was hoping the patch made RT a little better. RT shadows is cool i love it, but god If i could just play at a stable ish frame rate. 360 turning feels awful and its odd how people are getting the same number, feels like GPU utilization still isn't there or something.

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  2. This was a bad update for PC players. Whatever "improvements" they made…and I put them in quotes because they are negligible compared to the fps hit, should be optional. With a 10700k/80ti @1440p DLSS Quality RT High, I would always be above 60 fps, even in cherry market. Typically around 80-90. Now its dropped 10-15FPS with RT and even without RT by at least 8. This game already teetered on the 60fps border for most systems, what everyone targeted, now were all forced to drop settings where it looks visually worse compared to 1.3, to achieve the same FPS. Not right. Bad update for PC

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  3. This game is a freaking joke. Was getting about 55 fps with 1660 Super at digital foundry recommended settings (mix of high and medium) and now it's down to 38-40. It's a shame — I see no graphical improvements, but quit a hit on FPS with new patch. CD Project is simply cursed, I hope I had finished it on 1.31….

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  4. My performance has significantly decreased!, i’m using rtx 2060 any ideas? And also the game becomes so slow motion when i switch gameplay to maps and inventory something like stuttering my cpu is 9900k

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  5. I love how I have to turn ray traced shadows off completely now. Programming a "low" and "high" button for that was an insurmountable task, apparently. Like seriously, I didn't even notice the enhanced shadows AT ALL and my frame rate was lower. Give me the ability to choose between the old way and the new way, instead of the new way or no way.

    This is a video game, not American politics.

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  6. I see quite the improvement in the .1% lows, which are supposed to represent microstutters, should lead to smoother performance and a flatter frametime line with noticeably less lag which is a nice improvement to see!!!

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  7. I’ve compared side by side with my pc (3080, 5600x, trident z neo ram, nerd shit nerd shit nerd shit… against my Series X…. And I’m fucking pissed a 500 dollar console can compare to my pc in 4k this closely, Wtf! PC components, now have no right being so fuckin expensive when console experience can nearly compare!

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  8. They ruined it for me. I had a solid 30+ fps, now I'm getting frequent drops to 24-27 fps when looking in certain directions or being in some areas. The GPU usage is higher than before and lowering settings has little impact. Well done CDPR! Edit: I am not using ray tracing

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  9. Понятно, как обычно, на оптимизацию забили Х, зато добавили FSR и системные требования подняли с GTX 780 до 970, как всегда молодцы уважуха разработчикам .

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