Cyberpunk 2077 – Patch 1.31 vs Patch 1.5 – FPS Test

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Cyberpunk 2077 – Patch 1.31 vs Patch 1.5 – FPS Test

My Hardware:

Graphics Card: RX 580 4GB GDDR5 Sapphire Nitro+
Processor: AMD Ryzen 5 5600X
RAM: 2×8 GB DDR4 3000 MHz
SSD: 240 GB
HDD: 2x1TB
OS: Windows 10
Mainboard: MSI B450M-A Pro MAX

#Cyberpunk2077 #RX580


20 thoughts on “Cyberpunk 2077 – Patch 1.31 vs Patch 1.5 – FPS Test”

  1. there is no performance increase imo, if they optimize it – thats mean the game gonna look so bad, the reason why on 1.5 here look like has some fps increase atleast 2-5%, but the thing is there is no car and people going around, so let say there is npc car moving around, the fps gonna drop

  2. I have RTX 2060 and I get like 25 30 fps near V's apartment area, and 50 fps in other places. I can't figure out what's the problem, even changing the graphic settings doesn't seem to do anything 🙁

  3. I think we should get better framerate still with AsyncCompute disabled (using CET) :3

    Y’all can check if Async is off or not using tasskmanager: just check the box “Compute 0” if it has running graph in GPU section.
    (or if not see, then maybe check Compute 1, Compute 3, or even “High priority compute”…)
    Here my rx580 with Async is on defaultly i see the graph running/working in Compute 0 box in GPU 0 section, gpu usage only roughly ~90%; and after turned off Async using CET this graph not working/running anymore and the gpu usage easily hit 99-100% :))


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