Cyberpunk 2077 | Patch 1.3 vs Patch 1.23 FPS/Graphics Comparison | 1080P, RTX 2060



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Cyberpunk 2077 V1.23 vs V1.3 FPS and Graphics Comparison on RTX 2060.

Cyberpunk 2077 got 37GB update + FREE DLC yesterday. Today’s video you’ll see what is improved and what isnt. Cyberpunk 2077 Patch 1.23 vs Patch 1.3. I’m using Ultra Presets with DLSS enabled/disabled also some Ray-Tracing benchmark as well. Day vs Night. Indoor vs Ourdoor scenes.

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Cyberpunk 2077 Benchmarks: https://bit.ly/2UGMqIi

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Chapters:
0:00 Settings
0:05 Ultra Presets
1:30 Ray-Tracing Ultra
2:24 Outro

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System:
OS: Windows 11 Professional 64 Bit
GPU: Gigabyte RTX 2060 Gaming OC Pro 6G
CPU: Intel Core i5-9600K @ Stock
RAM: Corsair Vengeance RGB Pro 3200 MHz CL 16
MB: Asus TUF Z390 Gaming Plus Wi-Fi

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25 thoughts on “Cyberpunk 2077 | Patch 1.3 vs Patch 1.23 FPS/Graphics Comparison | 1080P, RTX 2060”

  1. I have i7 9750H, rtx2060, m.2 nvme ssd, 32gb ram and after patch 1.23 I could run the game in 1440p on all ultra settings (psycho on reflections) with ray tracing off, obviously, and get 60 frames consistently. Now I cannot get more than 43 frames, this game is absolutely fucking dead to me. It wasn’t any fun when I ran it smoothly but at least I could. Now it is just a trash game that runs like trash as well.

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  2. The problem with this video is they only show the current FPS, they don't show the Average, 1% and 0.1% frame rates. The 0.1% frame rates are significantly higher and the game feels much smoother with less drops.
    The reason the frame rate appears to be lower is because the CPU is now utilised a little more. So if you've got an older CPU the average frame rate might drop a little, but overall it should have less hitches and drops.

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  3. For people wondering if the update made the game worse, no it did not. The game is more stable with consistent frame time graph. Well its getting more and more towards an actually completed game considering the beta phase in which it was released. ( its decent on pc, pro and current gen consoles now if you getting on sale – dont givr full price as the game is still far from being "finished" )

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  4. Most here are only concerned with playability, what bothers me is CDPR constant nerfing and removing the expoits that made the game more playable. They are intent on leaving you with less money, in 1.2 they removed selling sodas and converting them to components to sell and make lots of money, AND…they removed making money off of selling the painting (which they put in there in the first place) and removed your ability to get free legendary mantis blades and legendary monowire, all the while not fixing the horrible glitches that occured everywhere. They also nerfed quickhacking a ton by changing the legendary Raven cyberdeck from 14 SC to 40 SC (like you are at least 1/2 way through the game by the time you get 40 SC) and made it impossible to get free legendary quickhacks at the downtown server at lower levels. SO…who asked CDPR to nerf anything? No one. Did they fix all the known glitches…NO. So we are suppossed to have more fun by grinding to get money, legendary items, etc. because grinding is always fun or are they going to start selling shark cards like GTA 5 to those who dont want to wait or (like console players who cant mod) dont want to mod the game and give themselves all the items the game has to offer through modding.
    Now in 1.3 again they removed the drop box glitch screen money making ability and nerfed the netrunner build by nerfing contagion, overheat and making the voodoo boys more resistant to quickhacks. Since the voodoo boys would have a reason to be more resistant to quickhacks its makes the same amount of sense to make all the other gangs more resistant to guns and blades right? But they never nerf guns and blades. CDPR sux bigtime. Balancing (nerfing and buffing) is something you do in PVP games not in single player campaigns.

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  5. timing for reflections is still off. spawn locations swap pedestrian for random vehicle . also physics and character animations look great keep it up. remember movement then energy remaining flowing threw the object or hair.

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