Cyberpunk 2077 Patch 1.2 – What To Expect From The Next Major Update (1.2 Patch Prediction)



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Today we talk about the 1.2 patch for Cyberpunk 2077 and what youy should expect from this inbound patch.
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28 thoughts on “Cyberpunk 2077 Patch 1.2 – What To Expect From The Next Major Update (1.2 Patch Prediction)”

  1. Hello I have questions for you free car you get in the cave after you do the ghost town mission is that older Consuls because I'm trying to get that car in the cave it won't show up for me

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  2. ehh tbh after playing the game and finishing it like 4 times already.
    got bored of the it pretty fast lmao. but by the time the next major update come I prob moved on to something else so it a feel bad.
    but if anything I guess I see if i personally come back or nah. so much of the bug and stuff slowly killed it for me xD

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  3. Anyone expecting some major content update is still deluding themselves about this game, all I want is for them to fix all perks so they actually work and fix the legendary crafting bug from merchants, some core parts of the game seem to be being ignored in fixes

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  4. I play on PC. My only issue is when reloading the game or if you die the game will become unstable and the frames will drrop sometimes you will experience stuttering as well. Even if I lower the resolution or change my quality to a lower setting the stutter will still happen. Other than that I don't experience major bugs.

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  5. I predict more crap on top of more crap and the same old bullshit as usual. I've lost any faith that this game will have any redemption. at all…. plus I don't want wait another year for it to be that game we wanted.

    I miss the old days of gaming like before the internet, were thay actually had to finish the game before releasing it. now, its half ass made completely broken game then we have to wait years of nothing but patches and hot fixes with a dash of expansion to get the full experience.

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  6. Cdpr's strategy of getting the whole world to do their qa for them is pretty smart right? They save cost on hiring more qa, and now they have modders helping out too. For the coming patch, i hope they fix all the known glitches and exploits, fix the issue with quests like killing in the name, delamin etc, fix the once only available legendary armor craft specs in stores and let us get rid off duplicate johnnys armors as we please. Please remove 99% of comsumables and grenades as they are just useless, most of us want to explore and immerse ourselves in night city without getting distracted with a grenade or drink item.

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  7. I think besides bugs and glitches they should really upgrade all physics in the game (i.e. the water etc.) and also the AI of NPC's and wanted system. Than as DLC cthey should put things like barber shop or surgeon, possibilities to hang out with romanced characters or friends ( inviting them to bars, rollercoaster ride or other activities in bars etc…or challenge them in any activities like races or shooting competitions). And they need to put more interactions in the world…like playable braindance chips where you enjoy movies or put some playable minigame to some of the arcade machines.
    Later in September when everyone has his next gen console or every PC player his new GPU and CPU upgrade they should have at least a complete working game. May they should also just add and finish some cut content of main storyline or Missions.
    Than they can also start releasing the bigger add ons.

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  8. I stopped playing Cyberpunk but check in from time to time to test the patches and updates.
    Just glad the game doesn't feel like it's about to crash every time I hit the pause menu or change the radio station.
    That's where we were just a few weeks ago, and we still have a long way to go.
    Sorry to PC, next gen Xbox, and all 35 PS5 players.

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  9. They Need to fix the Johnny silverhand armor that keeps duplicating and feeling our inventory up and not allowing us to dismantle or stash it and get it out of our inventory plus fix the clothing vendors so all of us can start to buy the exact the legendary Crafting specs

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  10. Rn now on my base ps4 the game runs fine and smoother and since 1.1 ive had NO crashes so i think its pretty good now, with 1.2 ill be fine with just more stability cause i know that's the focus of this patch which im happy to wait for then i can focus on enjoying the extra content when that gets released

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  11. Not surprised, its like these dev at CDPR said to there bosses high ups, "The game it not ready yet to be release till after 2022 or later that year, that is what MOST OF THE DEVELOPERS SAID to them but do they listen? NO they too blind with GREEED!!

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  12. They need to fix upgrade mods like deadeye, predator, etc. As well as optical camo and blood pump. Also legendary crafting specs disappearing permanently from clothing vendors is a big problem. Would be nice if the autoloader weapon mod worked, though I don't know if it's obtainable in game outside of using a console. Also weapon reload speed reduction would be a useful stat to have visible, and it would help confirm the average-but-still-potentially-useful neon arrow mod actually works. Also, clearly crit chance/crit damage mods don't stack, so they should make that known in the items descriptions (for bully and fortuna). Also, for the love of God, they need to fix throwing knives or remove them.

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