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Cyberpunk 2077 Overdrive RTX 4080 vs PS5 Ray Tracing Mode Graphics Comparison
PC version captured in 4K Max Ssettings with DLSS 3 set to Quality preset. Ray Tracing set to Overdrive Mode.
PS5 version captured in Ray Tracing mode.
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Glad I skipped the PS5 and got a 4080. I'll never buy another console again. When the time comes to upgrade, I'll have all of my old games too. New tech demos like Path Tracing? I'll have that too.
Myślałem, że zamieniłeś podpisy bo choćby w pierwszej scenie na naszywce Bakkers nie widać szwów, ale to jednak PS5… powiem krótko: ja-jebie. Imho PS5 wciąga nosem RTX4080. Tekstury są rozmazane, a efekt deszczu na asfalcie w 1:48 to jakiś żart. Toć tam można klatki liczyć.
I mówię to jako posiadacz zarówno 4080 jak i XSX.
The PC version is obviously better but the difference isn't worth the cost of the rig to run it
I don't know why the vibrance is too low in most PS5 games not like in the PC it's just stupid from Sony 😅
Finally it defends itself not so badly this ps5…
In next gen consoles they only added rt shadows, they should have added either RTGI or RT reflections instead of this
I was exactly waiting for this video to come out
Some unsolicited criticism: I suggest flipping the pictures back and forth rapidly 2 or 3 times for comparison, not the slow gradual fade. Digital Foundry does that and it's so much easier to compare.
To sum up: not worth a $900+ graphics card or even an FPS drop if you've already got a 40 series card.
Considering that PC costs 6x as much as a PS5 💟
I wasn't that impressed with the game tbh. Gameplay wise. Some parts look good graphically. But saying PS5 can't do Overdrive is Comical. It would have to be reduced in rez.
But this Argument comes down to AMD VS NVIDIA.
NVIDIA are clearly in control in RT. Until AMD steps up their game.
But the fact you need a 4080, 4090 is telling enough.
Some games RT is awful because its tacked on. Most of these engines are running legacy code with added RT features and they don't run the greatest.
But PC will always be infront if you want an increase in fidelity. Because you have to pay for it
Ps5 looks better than a $3000 pc at certain points ( 0:09 look at the texture quality on V's leather jacket and her badge)
Not saying it runs better, but it most definitely looks better in certain scenarios and the games runs pretty smoothly.
Console optimization truly is amazing.
If you think Overdrive looks too dark in the dark areas and too bright the bright areas, it's because your monitor can't display it properly or your settings aren't set right, making your darks 'crunch' together. Same with the lights. It's either time to upgrade your windows 7 era screen, tinker with your settings (if possible) or enable HDR. =)
PS5 for me always console over PC. Not to say pc looked better in somethings but for the price I go with PS5.
You can set mods without ray tracing xD
This comparison was pretty poorly performed, path tracing adds so much to scenes that were just never compared here.
Lol….At 0:35. What happened to the silver color cupboard?
The gate also looses a lot of graphical detail with Path tracing on.
At 0:56, the robe of the statue looses detail and clarity with path tracing.
PS5 RT version looks more detailed and sharp. Path tracing over brightens the image while losing a lot of detail. It looks like it is making second guesses and the result is image artifacts.
I believe path tracing is a scam from Nvidia. And people, esp. blind PC fanboys, are falling hook, line and sinker to the marketing pitch of the overpriced rig.
Wow, $399 for a PS5 vs $2000/$5000 for 4080/4090 gaming rig. PS5 is the clear winner in Value.
Just two different versions, neither looks better
Props to the artists at CD Projekt that managed to evoke such a distinct aesthetic entirely within the constraints of rasterization techniques. They managed to fake about 60-70% of what light actually does in those scenes will going for a mood or tone. But there's just no replacing actual light simulation. I noticed where it really shines is in indoor scenes, nighttime, and any location where old GI and ambient occlusion techniques would fail. It REALLY grounds objects in the world, and the effect it has on the NPCs is perfect. It removes that non-PT glow to them that always looked unnatural. It almost felt like they were unlit in certain circumstances.
I prefer Pathtracing, 4k, 100 FPS over 30 fps, low RT, blurred image quality
Only on ps5 vs rtx 4080 ps5 rt of rtx 4080 on hahahhaa PS5 winner
PS5 500 dollars hahahahha
Ps5 why rt of pc on😂
Probably even a Ps6 won't run cyberpunk overdrive… 😏🤣
500€ vs 1250€ gpu not pc
It is all different until you actually engage in gameplay and motion.
Then you will notice no difference
Rasterization has come a long way
Even the most powerful PC versions of rdna2 are awful at ray-tracing, so it really is impressive that the PS5 is managing this on its cut-down die. Still, you don't even need to compare it to overdrive to show the difference between console and PC. Ultra alone is going to look light years better, as long as you have the pricy Nvidia or RDNA3 gpu to run it.
With RT more soapy textures 🤣😂
Game looks like shit
Z zaprezentowanego materiału jakoś mam wrażenie, że na PS5 wygląda lepiej. Abstrahując od tego, co jest bardziej "poprawne", na PC gra w wielu scenach jest za jasna, szczególnie w cieniach, co trochę psuje klimat całości. Sam gram na PC i nie zauważyłem, żeby było coś nie tak, ale na tym porównaniu widać to jak na dłoni.
Tak więc nie jestem pewien, czy RT wygląda lepiej. Na pewno wygląda inaczej. W wielu miejscach bardziej podoba mi się obraz bez TR, bo wygląda bardziej naturalnie. Pewnie to dlatego, że gra nie była projektowana z RT od samego początki i nie zawsze oddaje ono pierwotną i spójną wizję artystyczną. Na + na pewno jest szczegółowość odbić w RT, bo to najbardziej rzuca się w oczy.
W sumie to nie miałem pojęcia, że gra na PS5 wygląda aż tak dobrze.
it's kinda depressing that even path tracing does not look good in some circumstances. Maybe because of how this game is made, or it's because of my rtx3070, but whenever I ride a car through the city it looks so bad. You can see strange blobs and artifacts, the road constantly changes from super reflective mirror to semi opaque with hard lines. We not there yet
Lol, where is this "game changer"? 🙂 Btw – game is still a scam with boring, empty city.
big difference.. ps5 no lighting at all..
Every detail i seein in path tracing is just god damn jaw dropping. From reflections to colored light bounces i feel like im in a movie.
Ps 5 и XBOX SX где-то на уровне 3060 Ti
this game lacks physics and world interaction, doesnt matter how pretty it looks
I'm sure graphism will be better in the next patch on PS5, with better water reflections, better illumination and better shadows when FSR 3 will be realeased !
Game is gorgeous regardless. Path tracing just adds and extra layer of "wow!" effect that shows us how the future games can look like.
As a sidenote.. Every time I see CP2077 gameplay I remind myself how freakin amazing this game is.
I think… NPC and indirect lighting get the most benefit.
It’s only been 3 years and this game already looks like a remaster because of the lighting lol. Well done
Thx nvidia, i'll make sure my kids will never touch those peasant's tool again, never
Oof, the console is really showing its age. Imagine playing at 30fps in 2023
I prefere a lot to play on PS5 than on PC. PS5 is much easier to play, just buy and play. No driver, no login error
With pathtracing enabled it's not even close but the PS5 still looks great, especially if you consider the price difference.
70% of the time difference seems minimal, at times significant, but overall its still the same game with crossgen graphics, nothing mind blowing even on 4080 with path tracing….
Ps
this moment with character on thumbnail yes it looks much worse on PS5 because lack of shadows on character, I dont know why( path tracing is not needed for that)
Niceeeeeeeeeeeeeeeeeee THX
What about fps?) 30 on PS5 and 60 on PC?)
This is like transfer from 9 generation to 10 generation! wow