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Path tracing is here on cyberpunk 2077 patch 1.62. Benchmark overdrive mode at 1080p and 1440p with DLSS and without on RTX 3070 TI and 5800X3D.
00:00 – Intro
00:08 – 1080p PT – Native
01:41 – 1080p PT – DLSS Quality
03:11 – 1080p PT – DLSS Performance
04:41 – 1080p RT Ultra – DLSS Quality
06:19 – 1440p PT – Native
08:18 – 1440p PT – DLSS Quality
09:45 – 1440p PT – DLSS Performance
11:18 – 1440p RT Ultra – DLSS Quality
System:
Windows 10 Pro 64 bit
ALIMENTATORE : CORSAIR RM 850x 850W
SCHEDA VIDEO : ASUS RTX3070 TI TUF
MAIN BOARD : ASUS ROG-E X570AMD
CPU : AMD Ryzen 7 3700x
CPU COOLER : Corsair Hydro H60 2018
RAM : 32GB DDR 4 3600 Mhz CL16
MONITOR : LG 27GP850 – 27″ 2560×1440 G-SYNC
#overdrive #cyberpunk2077 #pathtracing
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I still haven't played this game. I can't decide if I should wait until it's super cheap or just bite the bullet and play it. I upgraded to a 3070 last summer and I still question whether that'll be good enough.
Do you need any tricks to enable it on your GPU? All articles and press releases say that PT is available only for RTX 3090 and up…
Great video, thank you 👍👍👍
It looks like this card has some VRAM issues with Path Tracing enabled. Maybe i'm wrong, but it appears that the resolution of some reflexes and shadows are too low for what is expected from this level of quality (RT Overdrive). And some details seems to pop-in in a way that don't happen when the setting is at RT Ultra. I made a few tests here with my RTX 3070 and i had this impression too. I saw other benchmarks running it on RTX 3090/4090 and its using more than 10GB VRAM. Or maybe the Path Tracing implementation in this game doesn't work well at lower resolutions.