Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
Includes the “Day One Patch” when the game went live for everyone at 4pm PST in benchmark.
The game is very demanding overall, and somewhat complex to critique performance on. Performance is about in line with what was expected if not a little bit lower. Ray tracing here is rather nice overall, but this card needs a lot of help getting there. I probably wouldn’t recommend doing DLSS 2.0 performance here since I do start to see some noticeable visual degradation with those settings at least in 1080p. (Examples include the character creation screen [all DLSS settings are borked here], and the apartment mirrors) I would recommend DLSS Balanced as the lowest setting of the technique in the title. Though, I will say that DLSS does help immensely with fps in the game especially with ray tracing. One positive I will say is that it seems to be not absurdly intense on how many CPU cores you need so anyone with a Ryzen 5/3, and current Intel i5/i3 will be alright. [In general, the game is more so clock speed heavy]
The reason why I chose this gameplay section is because I wanted to get a decent scope of the gameplay to more accurately represent the game.
Drivers: 460.79 (The day one drivers for Cyberpunk 2077)
Processor: Ryzen 5 3600 at 3.6 Ghz per core (PBO is used)
(Six Core Processor)
RAM: 16GB DDR4 3200mhz (Dual Channel)
Video Card: Nvidia RTX 2060 (6gb)
SSD: Intel 545s 256GB
SSD: Crucial 1TB M.2
Hard Drive: 2TB 7200RPM
(Note: The game was installed on an SSD similar to the recommendation set by CD Projekt Red)
EDIT: For those on AMD ryzen processors, it seems that there is a way to get a ton more cpu utilization, and therefore, better gpu utilization, and better framerates in scenes such as a crowd on a street. This will increase cpu utilization close to 100% on ryzen 5 or 100% on ryzen 3 systems, but it may be worthwhile to many especially when it comes to the sometimes odd frame rate dip.