Cyberpunk 2077: No Patch Can Fix Bad Writing

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Oh. Great. Another Cyberpunk video. Joy.

Call myself inspired after Patch 1.2 and the occasional article covering someone in CDPR turning state’s evidence; but I’ve been looking back at Night City after my effort in trying to navigate through what could be the most hyped, most anticipated game of 2020…and perhaps, in video game history.

And while critics have brought up the glitches, the incompatibility, and the disappointment over promised features being removed in the eleventh hour, there is something I’ve not seen a lot of discussion cover — the writing.

Ten writers. And not one seemed to know how to tell a story.

Take it from the pro writer: There is no patch that can fix the incredibly terrible writing in Cyberpunk 2077.


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Cyberpunk 2077 PS4 Pro and PC Comparison from Testing Games

Gamer Grandma reacts to the ending of Cyberpunk 2077

Cyberpunk 2077 guide: Which Lifepath to choose

Cyberpunk 2077 Fan Accuses William Gibson of Not Understanding Cyberpunk

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All clips used for fair use commentary, criticism, and educational purposes. See Hosseinzadeh v. Klein, 276 F.Supp.3d 34 (SDNY 2017) Equals Three, LLC v. Jukin Media, Inc., 139 F. Supp. 3d 1094 (C.D. Cal. 2015).


4 thoughts on “Cyberpunk 2077: No Patch Can Fix Bad Writing”

  1. As you said at the start of this video…CDPR spent their budget on marketing and graphics. This is what happens with too many movies where all the money goes into hype and flash, and almost none goes into making sure a good story is being told. Wash. Rinse. Repeat. Fail.

  2. I suspect CP2077's main storyline was so disjointed because it had vestiges of their 'lifepath' plan. My guess was that their original plan was for the entire main quest to be more divergent, with the main branching decision not happening at the end of the game but at the start of Act II, with Corpo V following the missions with Takemura and all the Arasaka politics, Nomad V running through the job grabbing Hellman with Panam, and Street Kid V doing the Voodoo Boys plotline. These would then lead into their respective endings. If each of these plotlines were sectioned off and fleshed out, you'd have a more thematically coherent narrative, greater opportunities to tie in quests with the lifepaths, and the promise of tremendous replay value. Instead, you have to do all three, giving none of these arcs great connection or meaning to V, because all three types of V have to go through them in almost exactly the same fashion, keeping the same friends, making the same enemies, following the same plot beats.

    There are still lots of issues with moment-to-moment writing or any feeling of player choice in dialogue or outcomes, but I think it's this abandonment of the promise of divergent lifepaths that really helped sink the story entirely. Also, yeah, I found Johnny aggressively unlikeable.

    Great video, Tee! But, uh, I didn't expect Last of Us 2 spoilers in a Cyberpunk 2077 take, so I did skip through some of it.


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