CYBERPUNK 2077 NEW PATCH 1.5 UPDATE – PS4 Slim Gameplay Performance & Graphics Test



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CYBERPUNK 2077 NEW PATCH 1.5 UPDATE – PS4 Slim Gameplay Performance & Graphics Test

Patch 1.5 is live now on PC, Stadia, and PS5, PS4 and other consoles. It brings various improvements to the game, numerous quest and gameplay fixes, as well as a number of free DLCs. On top of that, it contains the next-generation update, which will allow Cyberpunk 2077 to take advantage of the additional power of the Xbox Series X|S and PlayStation 5 hardware. Various changes related to the economy, including increased rewards from jobs and Open World activities and decreased prices for vehicles and cyberware. Rebalanced and improved functionality of clothing mods. Adjusted the amount of modification slots available on clothing items. Categorized the mods to fit only specific clothing items. As a result, all equipped mods were moved back to your inventory. Go to the Inventory screen to re-equip them in accordance with the new rules. The “Easy” game difficulty is now moderately more challenging.

CYBERWARE:
It’s now possible to sell unused cyberware at a Ripperdoc. Cooldown duration is now properly described in the tooltip of Blood Pump cyberware. Made it possible to interrupt the Revealing Position hack by damaging the netrunner or by having immunity from Self-ICE cyberware. Activating Berserk will now double Stamina instead of granting an infinite amount. Tranquilizer Rounds in the Projectile Launch System no longer affect non-human NPCs. Reduced the ricochet number of the Legendary Ballistic Coprocessor to 1, but grants a 50% bonus to ricochet damage. Trajectory Generator (Kiroshi Optics mod) has been changed to Threat Analysis and now grants a 2% Mitigation Chance. Mitigation grants a chance to reduce incoming damage by the percentage indicated by Mitigation Strength (50% by default). Increased duration of Optical Camo cyberware for V from 5/10/15 to 10/15/15 per rarity level. Added the Optical Camo ability for some NPCs. Even with Optical Camo active, the player will now be visible while grappling an enemy. Fixed an issue where it wasn’t possible to equip some cyberware mods simultaneously.

NEXT-GEN EXCLUSIVES:
1, Added ray-traced local light shadows.
2, Implemented native achievement support on next-gen consoles. Note that as the next-gen version has a different SKU, PlayStation trophies obtained in backward compatibility will not be transferred. Xbox achievements will automatically appear on the new version using the Smart Delivery feature.

Introduced two graphics modes on PlayStation®5 and Xbox Series X:

1, Performance mode:
Ensures smooth gameplay at 60fps with dynamic 4K scaling.
2, Ray Tracing Mode:
The Xbox Series S version has no graphics mode selection and is by default presented at 30 FPS in 1440p with dynamic resolution scaling. Added performance improvements which significantly decrease the number of FPS drops and improve rendering quality.Balanced HDR to achieve parity across all platforms. Various visual quality improvements. Added Activity Cards for PS5. Added Spanish voiceover support in the Americas (PlayStation codes: CUSA-16596 and CUSA-16597).

Apartments:
Apartments can be rented (with a one-time fee) when encountered in Night City or through the EZEstates website when accessed through the computer in V’s Megabuilding H10 apartment. They become available after completing the Playing for Time quest. It’s possible to rent all apartments at the same time. All apartments share the same stash.

Available apartments:
1, Northside, Watson (€$5,000)
2, Japantown, Westbrook (€$15,000)
3, The Glen, Heywood (€$40,000)
4, Corpo Plaza, City Center (€$55,000)
Additionally, you can now customize V’s starting apartment in Megabuilding H10 using the EZEstates website for €$10,000.

Full patch notes of cyberpunk 2077 1.5 update – https://www.cyberpunk.net/en/news/41435/patch-1-5-next-generation-update-list-of-changes

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48 thoughts on “CYBERPUNK 2077 NEW PATCH 1.5 UPDATE – PS4 Slim Gameplay Performance & Graphics Test”

  1. I'm currently playing it on the PS4 Slim and it runs fine. It also seems that there are more NPCs and cars on the streets now. If it was released like that, nobody would have complained. It's in totally decent condition on last gen consoles now.

    Reply
  2. So basically, still looks like crap, but runs better, plays better and has a bit more content.
    I don't expect much from this game in terms of looks on a last gen console, so I think this update is very nice tbh.

    Reply
  3. My question is, why people play this game in a ps4?😂 this game is for pc or next gen😅 i dont undestand nothing, if you dont have the money for buy a new gen console, DONT PLAY THIS GAME !!

    Reply
  4. I’ve been hearing things about people’s physical disc versions corrupting their PS4s after the patch, if that’s true would it be safer to just flush my copy down the toilet since GameStop refused to give me a refund?

    Reply
  5. Welp as I have the disc version I guess I'll have to wait a while longer to sample the upgrades. Not that I'm in any rush, I've already platinumed it and have over 20 games in my still to play library, so I'm sure it will be ready to rumble once I want to come back to it.

    Reply
  6. Yeah, this looks OK now. Quite playable, but still a bit obvious its running on underpowered hardware. I guess that's why the warning on ps store. Reminds me of my PC gaming days where you get a game that just barely runs. CDPR may just have done enough to earn my 20 quid being as it's on sale now too. They have clearly learnt a hard lesson, but did at least work on the game to make it run properly after the fact. I will continue to never preorder games so I can at least make an informed choice. Happy gaming everyone

    Reply
  7. After 5 days I can finally launch the game on my ps4 pro and it is in a worse state then before 1.51. Graphical downgrade, stick drift, janky movement,… Wish I never downloaded the update.

    Reply
  8. Hi im on PS4 slim too. i just wanted to ask you is there a difference in performance between a digital version and disc version of the game? I own a disk version but im still experiencing problems such as audio is sometimes delayed, textures take time to render and the load times are still abit longer, though i noticed it takes less time and the game seems more stable and playable overall. Do you still experience any of these issues in the digital version?

    Reply

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