CYBERPUNK 2077 MELEE COMBAT IN A NUTSHELL



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

This game is going to be amazing. We will be playing the game for 24 hours and see if the game can be beaten. Let’s see if this game is good or bad.
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25 thoughts on “CYBERPUNK 2077 MELEE COMBAT IN A NUTSHELL”

  1. Does anyone know where I can find a list of melee moves? Maybe I’m just stupid… but I absolutely cannot figure how to do the stealth kill (choke/neck break) anywhere. I’m playing on xbox

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  2. Had to stop the video, why the hell does the sword hitting him sound like a fucking cash register opening and closing over and over… ugh… 🙁 the part where he phases through the door had me rolling on the ground laughing though ! LOL

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  3. I think you are just a hater, and this game is the second come of Jesus Christ… and maybe the third, if ever will be…
    1- First person melee combat that is on par with Skyrim.
    2- Ragdoll physics that are on par with PS2 game.
    3- Shooting mechanics that are straight out of our favorite game… Wolfenstien Young Blood.
    4- Bugs… alot of bugs that will help make your new video on YouTube (Cyberpunk 2077 funny/hilarious moments) and that will make people laugh.
    I really dunno what players want more.
    this is the game of our dream, people! the ultimate game of human history!

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  4. While I can understand spongy bosses because it's an RPG, but the actual melee combat feels like youre just flailing around a weightless stick. No oomph behind your swings at all and it doesnt feel satisfying hitting anything

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  5. Man, I expected stuff like grappling and disarming people, parrying them and pushing them away, jump attacks and dash attacks, kicks, throws, different ways to handle a combat situation. I know it's an fps game but I expected them to make melee combat more like dying light.

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  6. What's the point of this video? Showing off goofy animations and lacking ai responsiveness?

    Because otherwise picking a completely optional combat situation with a pretty unusually high hp enemy, in a place where you had to hand over all your good weaponry upon entry (leaving you with the trash weapons you picked up inside the level) and all of this with a character seemingly not built around melee combat at all is hardly 'cyberpunk 2077 melee combat in a nutshell'.
    It just explains why you struggle to get three digit crits.

    In regular combat situations where your gear isn't restricted and with a built and equipped melee character combat is a completely different story. Except for ai responsiveness and animations (or lack thereof).

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