Cyberpunk 2077 Max Settings RTX 2070 Super 1080p /1440p



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Cyberpunk 2077 Max Settings RTX 2070 Super / 1080p /1440p

1080p Ultra Settings – 00:00
1440p Ultra Settings – 01:42

Hi this is Cyberpunk 2077 Running on RTX 2070 Super At 1080p and 1440p Resolution with Everything Maxed out including Raytracing and FOV. The game will run better if paired with a 3rd or 5th gen Ryzen processor.
My 5950x Reaches later this month so i will Benchmark the game again to see how it performs later with hopefully performance patches coming up soon.

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Recorded with shadowplay ,without recording i get a 5fps boost.

My System :

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Windows 10 Pro x64

Rendered with Sony Vegas Pro 17

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47 thoughts on “Cyberpunk 2077 Max Settings RTX 2070 Super 1080p /1440p”

  1. This benchmark looks weird. In 1080p high preset a 2060 gets 60fps almost everywhere. I thought a 2070 super would get over 80 fps in full HD. Maybe that 2600 is making some bottleneck.

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  2. For 1080p max everything even ray tracing and turn off all the "basic" graphic shit and put dlss to balanced i get 60 fps 85% of the time and i don't dip below 45 and i rarely even hit that if u dont mind hitting 40 fps set it dlss to quality but i can't tell the difference between balanced and quality my cpu is i7 9700k at 5ghz with offset of -3 so if you have something similar definitely try these settings.
    Also i have crowd density on high
    i don't think it matters but my gpu core is 1950mhz when playing and 7415mhz for memory and obviously i have a rtx 2070 super 8gs vram

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  3. My PC with a RTX 2070 Super and a Ryzen 7 2700x runs the game on Medium and RTX off with just 30 fps. Why do i get so poor performance? I dont get the problem. Anyone here who knows the problem/solution?

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  4. To everyone who is saying the game needs to be patched, could it not be that the hardware we've been sold over the past 4 years are just not good enough to run this game? We all know games on consoles are optimized for the hardware, but even the 3090 struggles to run this game at its target resolution (4k) with all the marketing done to sell these new cards for their new features. Could it not be that we've been sold shit, or is that too far out for discussion because that would mean questioning your decision to purchase any hardware recently? Even when the 2070 came out, it was struggling to run games like Assassins Creed Odyssey which came out a week or so before the 2070 hit the shelves. The 2070 was being beat out by the 1080ti in the Witcher 3 at 1440p, which is the market that the 2070 targeted. You've been duped. The 2070 struggles against the 1080ti, yet the 1070 is on par with the Titan X (Maxwell)? come on man. There's a reason nvidia has been pushing DLSS, and it's not for gamers. The 3070 isn't much of an improvement either as it mostly loses to the 2080ti , which was already extremely over priced at MSRP, but you can't forget that it never even sold at or near MSRP, even at launch.

    This isn't CD Projeckt Reds fault, this is the result of the market delivering far less than expected. I'd imagine a ton of the bugs happening are a result of hardware not being up to par due to the shit product being sold, in combination with them making changes to the engine while people are actively still playing the game in hopes that it will give them a performance boost on their underperforming hardware. We gasp at benchmarks of CS:GO running at 500+ FPS, but ignore the fact that games released in the same year struggle to run on a new, spicy gpu. This generation is the generation of "high end" cards barely delivering at 1440p in new titles. Get used to it, because this is how it's going to be for the foreseeable future.

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  5. Part of the reason for terrible performance in this game is the amount of unnecessary stuff being rendered out of sight. If you turn around while driving you'll see fake 3D low poly cars stack up behind you for no reason it looks god awful its surely not meant to do that. Broken. Interiors are being rendered, low detail / poly sure but still being rendered and even underground parts of buildings. Even though they're out of sight. The best example of this is during Johnny's first mission in Arasaka tower / the rock club. All you fucking do in that mission is walk over to a microphone, talk with 3 npcs and then you flash to another area, but if you go out of bounds with a camera mod you can see that about a square mile of the city is being rendered. ??? The mission you're on isn't even outside. A scene like that should be running like butter, like a god damn N64 game seeing as so little is required to be on screen, but no, it runs like pure shit.

    Also if you go out of bounds while in the city you can see THOUSANDS of sprite npcs and cars being rendered for absolutely no reason. There's nowhere in the game where you can see the streets like that where it'd make sense to have so many fake cars and npcs on screen. Nowhere. You can't climb high enough and there's no building you can get an elevator up to high enough to see. The buildings are in the way. So that shit is just being rendered while you're in the city 24/7 for no reason.

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  6. I upgraded my PC last Feb. RTX2070 non-super, 16GB DDR4 Ram at 3200mHz (dual channel) and Ryzen 7 2700x. The game looks breathtaking if you stand still. Within the city areas I have like 12fps maximum. The badlands are now my fav. Because I can play with almost solid 44fps.

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  7. What?!?!?! Lol my 2070 super won't run it as smoothly as yours….I've messed with the settings several times lol. Even the smoke from the smoke stack is glitchy…I'm not super computer savvy though. I keep trying to check ship out out on YouTube for help

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  8. bro how did u get 70C , i have the same exact gpu. I used to have an rog strix that never went above 70C which means my rig's airflow is alright. but im here with 85C with the same gpu wth

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  9. There's a bit more logic implemented behind this DLSS than people are understanding. Cracking it on Quality is not how it's intended. First we need to understand what it means and what it delivers in terms of internal resolution. Long story short – Quality is intended for 1080p output. As it delivers internal resolution of 1440p more or less. Than on 2k recommended is Balanced. Since internal resolution is 1080p which is than reconstructed to 2k. This is the difference between upscaling. And this is why RTX cards are so expensive.

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  10. DlSS makes the game blurry and the text looks unreadable in some cases. And they say the “recommended” GPU is a GTX 1060 lol. If you expect to match a ps5 ray traced edition you will need a brand new i7 and RTX 3060ti at the absolute fucking minimum and that’s not even talking about 4K. God damn I hate how expensive PC gaming is. Everyone is like ya but I can do a hundred things on here…. We all know the vast majority of people with these rigs only play steam games for 30 hours, YouTube, and upload their streams of your games to twitch.

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  11. Hey guys, did you miss the "RTX ON" in the title page? Yes, unfortunately Ray Tracing is extremely taxing. No this game is not poorly optimized. If you want to see an example of that go play Watch Dogs Legion.

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  12. I haven’t played this inna while n it was running decent, all sudden I decide to hop back on it n play n all sudden runs like shit. CDPR haven’t even took time to optimize game while driving n walking around night city. Disappointing

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