[Cyberpunk 2077] Making connections



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Finally starting to feel like V knows people around. Though with Mr Hands, it’s kind of comical, as we’ve only met. So tie-ins with the anime, the random brain dance walls are weird, weren’t they supposed to be software. The very hard signs on quests are irritating, should’ve just not show me quests if they have level requirements. So was it intentional that Wakako was not mentioned during the brain dance search? It’s like it was a hidden connection or something. The Cloud place was really interesting. How they knew what was bugging V but not the details, so the doll encounter ended up feeling weirdly personal to V. And afterwards that they were collecting data. Really cool.

I have this deeply rooted greed. This desire to go the crafting route, get the make probably the best equipment, make iconic weapons usable and blast the difficulty out of park. All these years of games expecting you to minmax has hardwired my brain to always try to go the optimized route, because failing is almost never fun. Heard Disco Elysium actually managed to make failing fun. Have that game but probably won’t be playing it yet. Also that’s exactly why I won’t be putting points into it. Unless like my third skill is maxed or something. Purely out of spite for myself. How dare I have this deeply rooted instinct, that has been engineered in response to all those shitty game designs, that developers put out of laziness. All those iconic weapons with their unique modifiers? Completely useless. And a big fuck you to Red for designing it this way, you drain the potential fun out of the game with mechanics that make it more popular.

A note on the codex. A lot of it seems to be similar stuff. Or what feels to be like fluff, so a lot of the reading doesn’t pay off. I’d like to read more of those notes, but there’s so much nothingness said, that the actual stories are muted out. The structure or style as newspapers essays or conversations just seem to bog the important bits down. Making it feel like the same topics are talked about over and over, only touching the surface level of it all. Like the topic of a lot of cyberpsychos are just people too was good, but the fluff around it with the essay like wording got in the way. So in the end it was just that: a person thought that cyberpsychos shouldn’t be killed outright but helped. That’s it. I’m not much of a word wizard myself, so no idea how to make it better. Just want more interesting nuggets of ideas, deep delving if it has something worthwhile, less rehashed bogged down statistics or structure or similar topics. The payoff is so little, that I can’t be bothered to read them, which is a shame, because I want more lore, more immersion and this is the perfect way to give a point of view that the gameplay itself can’t convey.

Credit where credit is due. I shouldn’t be playing 5h+ on a weekday yet here I am. The good parts are good.

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