Cyberpunk 2077 Lore – Gangs of Night City & Nomads



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Cyberpunk 2077 Lore – Gangs of Night City & Nomads – Maelstrom – Valentinos – 6th Street – Voodoo Boys – Animals – Tyger Claws – Moxes – Wraiths – Aldecaldos Nomads – 8K UHD

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13 thoughts on “Cyberpunk 2077 Lore – Gangs of Night City & Nomads”

  1. This is the story content I wanted to get from Cyberpunk, but which was completely lost on me when I (tried) to play through it. Perhaps it was the fact the game was so unstable and kept crashing, but the pacing definitely felt off as well, after the first couple of hours (and the death of Welles). I think the devs probably got greedy by trying to include so many different stories, different classes of enemy and so many different systems all competing for space. They should've picked a subset and actually worked on them until they were solid, rather than what we got – a half-baked, unfinished mess of parts that don't connect nicely together at all. 🙁 The game had a lot of potential but I think they blew it by having way too big of a scope.

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  2. Some things i would love to, is make not all enemies being hackable. Animals for example they should not have optic shut down, or tigerclaw could be more of stealth/invisible combat style. Love the game tho 150 h in and counting.

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