Cyberpunk 2077 Leg Implants, Double Jump Vs Charged Jump



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Finally saved up enough eddies, so tested both. Double lets you jump a second time & is much easier to use, charged gets a little bit higher but theres no ‘noise’ or meter to know its charged so it’s more annoying & clunky, double jump will reach any high place worth going to with more ease than charged so I’d pick that out of the two.
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5 thoughts on “Cyberpunk 2077 Leg Implants, Double Jump Vs Charged Jump”

  1. If you're wondering which one is better to get, definitely double jump, not only is it faster, you can use your 'air jump' when dropping from medium heights that would normally damage or kill you to negate the damage, the biggest issue with charged jump is theres no charge meter or 'noise' to know when its charged, which makes it clunky to use.

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  2. you can buffer the charge jump easily, it takes less than a second to full charge. also where is the hover jump comparison ? ;p when a friend described to me how "b ad" the charge jump was I had to get it to prove him wrong. no, I don't have to stand still to charge it. yes, you can use it after walking off edges before the falling animation starts, just like the second jump from double jump. running around and using it during fights is extremely satisfying, and I can even do the aerial takedowns easily with it

    now if you want to get real crazy test them all with the slow-time kereznikov implant.

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