Cyberpunk 2077 Just Got MORE Bad News – 2022 Roadmap, Next Gen Delay, Studio Acquisitions, & MORE!



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It appears that CD Projekt Red has heeded the words of their fans and decided to go off the map for the remainder of 2021. Considering patch 1.3 had failed to drum up excitement or put the game in an impressive state, this move comes as little surprise. Nonetheless, it is has placed Cyberpunk 2077 in a place where its relevance will be tested as it goes against some of 2022’s largest games.
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20 thoughts on “Cyberpunk 2077 Just Got MORE Bad News – 2022 Roadmap, Next Gen Delay, Studio Acquisitions, & MORE!”

  1. I work at a pet crematorium I'm not sure how u laid your dog to rest but I have good connections and can get good memory mementos like bracelets necklaces urns even etched granite with your favorite picture of your dog. Just let me know bro

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  2. I am doubtful of them really delivering anything of consequence at this point. I may have time in the future to revisit it, but when will that be? Hard to say. The more I played it after launch, the less I really liked it. To be fair, I do need to give it another shot, but it may be a while.

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  3. Between all the great old-school sci-fi coming out, with 'Dune' getting an astounding part 1 but also leaving us hanging, this news about CP2077 being firing meh and delayed feels both surreal and ideal. 'Mass Effect' still exists with a sequel on the way, and 'Starfield' is looking beautiful. Of course, I'd rather have another sci-fi masterpiece to point people to, but not having it doesn't mean that the new age of sci-fi is diminished.

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  4. This is why I don't buy games at launch anymore, and have become a patient gamer. May be a little behind the times, but at least I avoid the heart ache. I'm rooting for CDPR. I'd love to see another Hello Games story come out of this.

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  5. I think people got to remember CDPR are relatively new to the AAA scene. This the first time they've really messed up like this with all the spot lights on them. They don't have the experience to deal with the PR mess Cyberpunk brought them and it was probably a bit of a scramble to get a plan on what to do.

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  6. v1.31 on PC is a solid game. Parts of it are amazing. TBH, if it had released in September with minimal hype, people would be loving this game. But if they can go back and flesh it out some more, buff off some of the annoying parts (police AI, player customization, industry-standard QOL features), this game becomes the IP cornerstone they had hoped it would be. It always has top-grade world-building, story, art, music & ambiance. I'm still a (tentatively hopeful) fan.

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  7. Ok so I think that's a good thing that they are delaying the game instead of giving us more buggy stuff so yeah I am excited for the expansions and stuff but at this point I think the hype has just died and I think that many people at this point don't care and of course many games will be coming out next year but if the next gen and expansions turns out to be good then yeah they could obviously turn this around which I very much hope so.

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  8. CDPR needs to accept the L on last gen platforms. It is costing them far to much time and is an endeavor that should have been nixed a year or two into production unless it was limited to the Xbox One X and PS Pro with both targeting 1080p 30 with upscaling squashed as the compute just is not there, nor should it be expected, on a console with the equivalent of a Q6600 when it comes to actual performance.

    TL;DR I kinda hope this does not end up on Gamepass, as if it does, I think you can kiss the big expansions goodbye. They've already sunk so much money into this game they need the next gen console sales to justify spending more on two mega expansions, and with a PC install base that is already very strong, if they can't get 5 or 6 mil more sales from next gen consoles, I just can't see the money for a "Blood and WIne" level of expansion being in the cards unfortunately. They already wasted all of the profit they could trying to essentially backport this game to systems it never should have been released for to begin with. The irony is, that huge install base pretty much all returned the game, and 99% of the few console sales they may still get will be next gen anyway. What a huge, 10's of millions, if not hundreds of millions of dollars mistake. They f'd up so badly, forget good will, this is the type of thing that can bankrupt a publisher that really only has one hit game. The hell were they thinking?

    I started Cyberpunk with an r5 1400, 16GB of DDR4 3200, and a 4GB rx 580. It ran fine at 1080p medium 45-75 FPS. About halfway through I finished putting together another PC with a 2700 and 5700 which in turn ran the game far better at 1440p with a mix of medium to ultra settings and an avg FPS of 69 (I had Freesync set, but without it it was between 65 and 150 which was just to jerky motion-wise). I swapped a 5800X in a bit later which let me increase crowd density from high to ultra high, but nothing else really changed. My 5700 has a gold chip in it, and undervolted performs at 98.5% of a 3070 and 94% of a 6700XT according to userbench, and the FPS I get in games seems to bare this out. To expect a last gen base model console to hit what was, at the time a low-end midrange PC built 7 years after the consoles release, and then a high end midrange PC 7 years after release is absurd.

    Now I also didn't have the problems that a lot of PC players did. I'm not sure why, but I find most people that aren't under-spec'd or way over-spec'd AND unbalanced tended to have a pretty darn good time with the game and had minimal problems. If they would have delayed the game another 3 months they probably could have taken care of the bugs PC players and New last-gen/Current Gen players had, with most of that time being focused on the PS Pro. They could have spent a year on last gen base consoles and gotten almost nowhere, facing diminishing returns for their efforts exponentially. That's basically what happened; it should NOT have released on those consoles, screwing up everything from the traffic system, to weather to AI because the processor simply can't keep track of these things without every damn car and NPC needing to be hand coded…as the delay showed, it was a horrible idea that wasted time, continues to set them back, pisses people off because if it's sold on a platform then it should work well on that platform. Bottom line.

    To make matters worse, most people who bought it on base platforms returned it, so I'm guessing 2 years of actual pre-release dev work plus another year of post release work were basically wasted! "Simplify this code, add this, now take that out, now take what you just added in out as well" turned into this nightmare where now, a year after release, what should have been a game released 7-9 months ago, already Next-Gen optimized with half of the free add-ons available for install and their first decent size expansion on the horizon, if not already released, could be 4-6 months from Next Gen ready with no clue when it comes to add-ons or expansions, and as great as Gamepass may be, if it goes there you can kiss any type of "Blood and Wine" level of expansion goodbye.

    They've said recently that they had no plans for "Mr. Blue Eyes" or the conspiracy that was in the game with him. Not just the quest, but he can also be found following you during various parts of the game, and sends you on the only space mission during one of the endings, so I find it difficult to believe that he would not have been a major part of at least one of the expansions.

    I really feel for the people that worked on this game, because even with the No chat" NPC's (Honestly, is that any different than other open world RPG's? Does every NPC in Skyrim have something unique to say? How about the Witcher 3? AC: Odyssey? Of course not, most are there just to take up space, so I don't know what people are whining about there beyond "But they said…"; yeah, pretty much every marketing campaign oversells, and I have little doubt that given another 3 years they could have programmed far more useless dialogue and had 25 different daily routines for NPC's if they didn't target anything below the One X; but they did, I think as much for fans as for the install base which ended up being next to nil on those platforms bc the execs just couldn't accept that it was not possible to do it on those fricken garbage cores…) the game was still pretty damn good. Crappy traffic and all. Which was another fault of the processing cores in the PS/Pro and the Xbox One. The darn things just can't keep up. Just awful decisions by the execs, and devs who probably initially thought the first concept of the game would work (that's the for the fans part, the execs most likely got starry dollar signs in their eyes when Keanu signed on and things apparently needed a drastic rework) until their original ideas were lost in a conflux of a longer schedule to make Silverhand a main character as opposed to an occasional mention…

    To think that this game probably won't get the same amount of added content that the Witcher 3 did is an absolute travesty because anyone who enjoys the "Deus Ex" style of game AND didn't have problems with the game most likely had a fantastic experience. It was certainly the best game I played in the last year or so, and nothing else comes close. Granted, I only finished about 20 games, but this was still far and away the best. Mass Effect Legendary Edition may have come close if I'd never played them before, but it was that good for me.

    I just see no possible way that this game gets another 20-30 million or so to make two more expansions with another 70 or so hours of content, after the additional 30-50 million they have probably already spent trying to make this thing backwards compatible if it goes to Gamepass. Sure, a bunch of people would play it, but it already has well over 13 million full price PC sales; are that may more people going to pick it up on X-Box One Series S or X to justify the expansions? Unless Sony allows a version of Gamepass, I just don't see it happening. Cyberpunk on a base PS4…that's like Bethesda trying to port Skyrim to an OG Playstation Portable…sad, but it really is. Nothing like 15-25 FPS at 360p… Ugh.

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