Cyberpunk 2077 Just Got Another 15GB Update



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Today we take a look at some of the most recent news around Cyberpunk 2077, which just received a new 15GB update on consoles and 500mb on PC.

Merch: https://juicehead.net/
Twitter: https://twitter.com/JuiceHead33
Discord: https://discord.gg/jzhzrhm

Sources:

HOTFIX 1.06 Patch Notes: https://www.cyberpunk.net/en/news/37214/hotfix-1-06
Xbox 15GB Update: https://twitter.com/xMarian245x/status/1341873124619509768
Moderator Save File Response: https://forums.cdprojektred.com/index.php?threads/save-files-are-corrupted.11052596/page-3
Corrupted Save: https://www.reddit.com/r/cyberpunkgame/comments/kedz5i/20_hours_of_game_time_scariest_bug_ive_had_yet/
Second Conflict Bug: https://www.youtube.com/watch?v=otsBM3TFDSM

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/1332
Author – JerikuSan

#Cyberpunk2077 #CyberpunkUpdate #CyberpunkNews

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36 thoughts on “Cyberpunk 2077 Just Got Another 15GB Update”

  1. i play on the very first xbox one and one of the only irritating issues for me is that the details and specs of lootables that would normally appear on the right of the screen just stays there sometimes, even after i move away from that object. but otherwise i haven't had any really bad bugs

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  2. On the Xbox 1 x and I played about 3 hours and only had one power down crash when I hit the optics button when Jackie was driving me home from that early job. There was an auto save before we started driving.

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  3. This is the lesson for people in director/manager position, don’t pressure your programmers too much or they will forget to change trivial yet significant part of the program…

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  4. I don’t understand how the people who haven’t had much issue with crashes or other bugs aren’t complaining about anything else. There’s so much that is disappointing about this game beyond glitches and crashes to me.

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  5. Quality Control =/= Quality Assurance. They are 2 different roles in software development. What you meant is Quality Control.

    Quality Control ensures the Product bugs are detected as many as possible during development.

    Quality Assurance ensures development team (of project of any kind) follows the standard software development process guideline correctly.

    Ultimately, no software is bug-free, long as they remain complex with existing pain points. CDPR did squash quite a few bugs here and there, but they should have released it at stages, starting with the latest gen consoles and PC, then work backwards to PS4 and Xbox One series. Release them all at the same time would mean during implementation, times spent squashing (or fixing) bug is sacrificed for development and thus they have to handle a lot of post go-live bug fixing (which is called defects, affects KPI more greatly than bugs, if you work in project management you might know this).

    With that being said, the developers are CDPR are just busting their asses trying to fix this all out. This is just poor decision making from the top-level management within the company when they decide to release the game on so many platforms at once, most likely because they are scared shitless of the investors not being happy.

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  6. i bought it on the base xbox one 3 days ago and have played it for about 12 hours and have had no major bugs or crashes. sometimes things don’t load right away but it’s not really a big deal to me, and the frames haven’t gone super low and usually stayed around 30 in most places.

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  7. Tbh I dont mind it , n yea crashes happed i get like prob 1-2 every 2-3 hrs (xbox one) and when I drive I drive slow bc if I go fast its starts glitching but when you think about it its like a fallout game but if the nuke never dropped ,its fun

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