Cyberpunk 2077 Is Getting Better…



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Hello guys and gals, it’s me Mutahar again! This time we take a look at what appears to be one of the most scuffed releases in video gaming finally getting the features it should have launched with. While I don’t agree in releasing unfinished games to finally update them later, I can appreciate that developer not abandoning their project. Thanks for watching!
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21 thoughts on “Cyberpunk 2077 Is Getting Better…”

  1. Cyberpunk isn't a bad game, but it gets super repetitive. The combat is really fun. But after a while. Nothing really mixes it up. Even after you've finished everything, nothing happens. The NCPD missions will run out and should honestly be randomised.

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  2. Muta, you've said so many incorrect/unconfirmed things that you're going to get thousands of new people blaming the game for things that weren't promised. Why are you assuming that the expansion will be free? Why are you saying that there will most likely be more of them when they said that they moved on to Unreal?

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  3. Whenever someone says Cyberpunk is the worst tripple A release in history…. I wonder where were these people when all those other bad games launched, like: Assasin's Creed Unity (broken beyond belief), Aliens: Colonial Marines (looked like the alpha footage of the alpha demo footage released earlier), Fallout 76 (not only broken, but filled with empty content, no npcs and looked worse than Fallout IV, but with a full working store), Anthem (Empty Shell of A game, 7 years in development and no content), Marvel's Avengers (snore), Mass Effect Andromeda (not only broken, but looke worse than Mass Effect 2) , Last of Us Part 2 (launch controversy galore), Final Fantasy 14 (broken at launch), Halo: The Master Chief Collection (also broken at launch), Simcity 2013 (so bad at launch that it gave rise to an entirely new game franchise and made it one of the best games in that field, still popular today), Diablo III (Error 37 alone should be enough to top this chart), Star Wars Battlefront 2 (so many loot boxes, that it broke the entire industry), WWE 2K20, Warcraft III reforged (they already had the base of a great game, but they still f* it up), Batman: Arkham Knight (so bad, that WB apologised to fans, and removed the game from the Steam Store due to performance issues). I could go on and on, but you get my point. Show me a AAA game title that didn't launch with major, game breaking bugs, missed promises, lies from developers etc.
    What we got with Cyberpunk 2077 is at least : no in game store, not loot boxes, the game is vast, with a long single player story, and a massive amount of content. Visually is a the very top of the charts, it has a big, open world, and you can approch the gameplay with stealth, hacking, brute force or sharp shooting – and all those modes are just as valid and complement each other, wchich is a lot to say – because in many AAA games today, all you get is a cover shooter and nothing else.
    The game was very much fully playable at launch on PC – and major bugs got updated within weeks – I played it on PC from launch day , and I barely noticed any bugs – and some were patched the very next day so there was no issue for me, it didn't ruin my game – my first quest from Vic would not complete properly, so I just went elsewhere to play, and came back a few days later when it was patched. No big deal. I didn't have any crashes. I only saw 1 Tpose in a club, and I never had these fabulous care glitches like you seen in youtube compilations – which I was sad. Pewdiepie had a blast with the game, and said that the bugs make it even better – and I agree – for streamers and youtubers – cyberpunk bugs were a good thing. Just as Fallout 76 bugs made careeer for several youtubers, including Internet Historian – so was the Cyberpunk the worst game launch in history? I fully disagree.

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  4. Gotta call bs on the first mission being the only non linear mission. There are actually tons of missions that aren't linear. But it doesn't outright tell you how they are non linear and don't present the options that well.

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  5. i am late to the party but : friendly reminder : most developers will abandon their games almost right after the launch with absolutely no updates or patches. just because cyberpunk is getting bug fixes it does not mean we should let this industery trend continue

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  6. I got burned hard with CP2077, I own The Witcher 1, 2, 3 and any DLC, I bought CyberPunk on GOG to give CDPR the full price instead of giving Valve a cut on Steam
    I also waited for that game ever since the first teaser, I read the blog, I was really hyped that they initially got Mike Pondsmith to work with them
    then it came out
    "neat GTA clone, CDPR, where's the fucking RPG that you promised me"
    "neat video you're showing me of me and jackie doing a ton of shit that would actually make for good gameplay and character building, why can't I play it?"
    "man this cutscene in which Johnny is in control of my body and having a great time all over Night City makes it feel alive, too bad it isn't"
    I haven't played the game in more than a year, I haven't checked out the new apartments, or any new gigs or anything, I just don't care about it anymore
    I'm not buying shit from CDPR ever again.

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  7. when I think about cyberpunk, I never really get mad. I just get sad. You can't really blame the failure to one specific thing, but if I had to choose, I would say their RED engine. which is probably further proved by the fact that they moved to unreal engine 5 for Witcher 4. I hope cyberpunk lives long enough to recover and Devs add awesome missing features that they promised and then CDPR comes out guns blazing with their new Witcher title.

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