Cyberpunk 2077 Hyper Critical Review



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The biggest release of 2020, Cyberpunk 2077 has been a rather interesting subject to handle and review as a product of crunch, rushjobs, over-hyped mess and some successes…so how is this game doing!?

Timestamps:
00:00:00 – Start
00:00:54 – The good
00:05:42 – The bad
00:08:38 – Bugs
00:11:37 – Vehicles
00:15:51 – Sound
00:19:37 – Visuals
00:28:01 – UI
00:33:35 – Leveling system
00:38:30 – Immersive sims
00:42:46 – Stealth
00:44:58 – Hacking
00:45:20 – AI
00:50:51 – Smell of rushjob & crunch
00:53:56 – The Story
01:09:31 – Verdict
01:13:24 – Bloopers

#Cyberpunk2077
#CDProjectRed
#ImmersiveSim

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49 thoughts on “Cyberpunk 2077 Hyper Critical Review”

  1. I've played it for about 30 hours, I consider myself lucky for only coming across minor bugs here and there, mouth not moving, dialog with odd filters, npc pop in.
    I had zero hype for this game, so maybe that's why I found it alright so far, my biggest complain is the story, some key points are terrible and spoil the immersion.

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  2. CDPR: Look at our game! Genitals don't determine gender! Look how super progressive we are!
    Trans people: 🥳
    CDPR: Instead it's tied to voice for some reason instead of having its own setting and also the only trans character is a 2D poster designed as deliberately bad representation, except there's a tiny trans flag hidden somewhere so it's all still good and you should totally be grateful and give us money!
    Trans people: 😞

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  3. Honestly I don't even notice the vast majority of bugs, only egregious stuff like a vehicle spawning 2m in front of my driving car, causing me to immediately crash into it. Didn't even notice the graphics bug on the slummy Hotel you pointed out at the start until skipped back 10 sec. Even then it took me a few seconds to notice the big square your cursor was literally pointed at.

    Guess my adhd is good for something as this let's me really enjoy the game 😅

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  4. The "pixelated rendering" you were talking about is called Temporal Anti-Aliasing, which is an effect that builds an image out of noisy samples over time, which is very computationally efficient, but it has that tell-tale noise effect. There are mods to disable it, though I'm not sure how good the game looks without it, since it allows the game to build an image over the space of a few frames, which causes that ghosting that you dislike so much.

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  5. Your definition of cyberpunk is not that accurate. Cyberpunk is everything you said, but the key factor that defines cyberpunk is "juxtaposition" aka. "putting polar opposite things next to each other and comparing them". Corps vs. Gangs, High Life vs. Piss Poor, Skyline vs. Badlands. There are a lot of other things that define the classic Gibson-esque vision of cyberpunk, but CP2077 actually nails that spot on. The "trash is even in richer areas" aspect you mentioned is a perfect example of this. Thats not a bad thing. Of course the streets are dirty. But the rich don't live on the streets. Hell, they don't even use them that often. They have their flying vehicles. The rich live "up there" in their penthouses, the poor are "down there" on the streets. Thats cyberpunk for you.
    source: I wrote a thesis about the defining traits of the genre.

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  6. About the UI refresh, even in Witcher 3 when you put several stuff into the storage inventory it starts to update every time and when you have tens of weapons and such in there you have to wait seconds every item you put in or retrieve. I understand it's a game not a database but it's not like you have thousands of custom objects into a list, maybe 200 max i guess (most of the unique stuff you'd find).
    As for the exploring rooftops and so on and finding nothing, i guess this game will have people re-evaluate the openworld of Mirror's Edge Catalyst that seemed dull but at least had some stuff to discover in it if you go explore by parkour.
    As other said the grainy rendering is from temporal reconstruction, a technique used to implement various things like AA, motion blur or speed up by rendering at lower resolution and rebuild at higher res over multiple frames (like the checkerboard rendering on Playstation for 4k). I guess it's up to the devs to give an option for a different approach, like in Metro Exodus you couldn't disable FXAA because reasons (some effects are broken if forced in the config file, it relies in using that AA).

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  7. Cyberpunk, the genre, also must include an element of fantasy. It can be really subtle, like in Cyberpunk (the game, originally a tabletop game from the 90s, with lots of lore behind it already that this game is based on), or it can be blatant, such as Shadowrun, but it must have some fantastical element to count. Additionally, the archetypal Cyberpunk story is about saving yourself rather than a hero's story. We see this in Blade Runner, Demolition Man to an extent, and, of course, the various stories of the Cyberpunk universe, as well as Akira and many other cyberpunk entries. There are very few Cyberpunk stories about a true HERO type character. Johnny Silverhand, for example, is no hero, he's a fucking terrorist. Half a million innocent people died as a result of nuking Arasaka Tower. Additionally, the whole mission was sponsored by Arasaka's rival and enemy at war at the time, Militech, which means Johnny was working directly for a megacorp himself in the execution of that bombing. His personal motives were to try to save or at least contact Alt Cunningham, his "groupie output" as Rogue puts it, also known as his girlfriend, who had been captured by Arasaka who proceeded to use her own creation, Soulkiller, on her, in order to keep her to themselves to ultimately go on to develop the Relic technology. Anyway, point is, no, cyberpunk the genre is not required to be 'thought provoking' in any way. Most stuff in cyberpunk isn't that thought provoking at all, it just shows us one potential version of a near dystopian future ruled by megacorps, telling a story of one person's journey to save themselves from something. There can be thought provoking elements to it, and this game certainly presents a few (such as, at the very least, the potentiality of the plurality of the mind), but it doesn't need to present some existential thought problem at all. Akira certainly doesn't, neither does Shadowrun. That's not cyberpunk. Anyway, the main reason I'm posting this… tarot, the fantasy element.

    Now I agree with you, Yamiks, Tarot is bullshit, it is fantasy… which makes it perfect for a story like this, because the whole Fool's Journey analogue is a great way to help structure a story about saving yourself, and I, for one, as a sceptic of all things superstition, love it. Shit like that is fine in fiction. Fiction is probably exactly where it belongs. It's when people start taking it seriously in real life that it starts getting weird.

    PS – the talking gun, Skippy, has a much longer and somewhat more tedious and pointless quest arc than you know. First of all, actually use it, and get 50 or so kills with it. I'll let you figure out the rest.

    PPS – "Let this be a lesson" Let's be honest, Yamiks. People have been falling for the hypetrain for decades because they let themselves fall for it. If they haven't learned the lesson by now, it's way too fucking late for this to be a lesson for anything. I didn't pay any attention to the marketing, I didn't pre-order, I didn't buy it on day one, and I didn't read reviews until I'd played it for myself. I'm one of the lucky few (it seems) that actually hasn't had a problem with the game. At least, in my case, not one that quick reload wouldn't fix, which, to be honest, is no different from some of the greatest games of all time at their release, such as the original KOTOR, which was also laden with bugs that might require the occasional reload, especially enemies getting stuck in the floor or walls, or behind doors that they somehow warped behind where you couldn't get to them. Boss enemies, too, that you had to beat to progress. The game got patched, but at release, it was not much different from Cyberpunk's, yet it became an overnight hit. I have thoroughly enjoyed Cyberpunk, and disagree with a wide array of your criticisms, but I'm going to chalk that up to you having certain expectations based on other games you've played. Don't get me wrong, I played those too, but I don't go into a game expecting it to be like anything I've already played. Rather, I go into one hoping it'll be something new. Cyberpunk did not disappoint in the slightest.

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  8. Yamiks I'm pretty sure that rendering thing you hate is DLSS. It renders stuff in a lower resolution then upscales it to your native resolution. Saves on performance and when it works it looks pretty good but when it's even a little bit off it looks terrible.

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  9. I have 120+ hours in this game with one save having completed the secret ending. The games mechanics are busted. Spec in to either stealth + hacking or technical ability + reflexes and you can either fry or explode all your enemies without trying. It makes the whole affair an unbalanced broken mess with enough exploits in it to provide you with infinite resources. Hell if you try and upgrade Johnny's Clothes, they duplicate due to being quest items, and you can't sell or destroy them. Now that is what I call preem gameplay. Honestly, I hope they fix the bugs, and rebalance some perks, and hopefully, make some bomb ass DLC for it.

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  10. Quality deep topics never were their forte. They were a gaming company with their own face, with very good slav vibes (i say it as a Russian), backed up by beautiful music and lots of sentimentalism 🙂 had they kept their own way, CP2077 coul've been a very embracing and humanly warm and live game without going deep into the super interesting Cyberpunk topics you mentioned, since they lack the needed intellectual capacity, it's not their forte, i repeat myself. But apparently the bosses went full nouveau riche mode (gonna love the classics) and wanna be AAA, and did it even better than all Jim's favourite AAA companies. So, we have CP2077, a still born game with really really fucked up potential. What a rotten way to live. Edit: and obvioulsly — Hollywood sellouts with all this Keany Reeves bullshit.

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  11. I consider myself very lucky that despite being more than 200 hours in at this point, in haven't seen the vast majority of these bugs (doesn't excuse it of course, clearly lots of people are). These are very valid criticisms, I hope they continue to fix it.

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  12. The story is one big plot hole with a lot of smaller plot holes about a futuristic demonic possesion. Incredibly one way and scripting story. You almost you can never say no to quests. The game even force your character to answer the phone even if you don't want to. Also why bother with DLCs and Expansions when i already know the ending? What's the point ?

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  13. First of all, yes I do like the game but I do recognise all the bugs and issues it has.
    Now. I have just over 100h in the game and I honestly haven't seen even half of the bugs people are showing in the videos. Where are you getting those games from, Steam??
    I watched 21Kiloton video yesterday or day before and it was exactly the same. A shit ton of bugs and glitches that I haven't experienced at all. The same was with Witcher 3.
    People were reporting all sorts of bugs and glitches (NPC's without heads, Roach spawning in weird locations, etc…), yet I haven't seen any of them at all.
    I can't be that lucky…
    But I do agree with all the UI issues and design decisions in general. There is a lot of badly "thought out" decisions.

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  14. I cannot tell you how disappointed I am with this game. I thought I would be playing nothing else for a year, playing though all the back stories and options. Instead, I barely have maybe 15 hours. Love your channel man, and I agree completely… push this game back as much as you need. I didn't realize, until after this game released, that CD Projekt Red went public. 😛

    By the way most of our cops, like in most developed nations, are super cool. Like human beings, we have a few shit ones, but most are super nice. Sorry that we have so many baby pussies who believe what they hear, and don't bother to see for themselves.

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  15. Yes! There is so much potential with all the philosophical dilemmas… but the game barely touches that.

    Also, on a similar note, I kinda expected the whole "rogue AI vs humanity" topic to completely take over the "corporations vs freedom" stuff somewhere in the middle of the story, but yeah…

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  16. Thanks Yamiks, this gets a solid thumbs up from me.

    I returned my Copy of CP77 (and got my money back) after a playthrough and multiple pages of bugs documented and reported. And that was on PC, not even Console.
    And as the game state bricked at the end i just had enough.
    As a software developer i was just disgusted at the quality level CDPR delivered this time.

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  17. I reckon that they haven't used the Continuous Development/Continuous Integration format. It is often use in other programming fields, such as web and data. I know that we use CD/CI over at the game studio I work at, there are multiple iterations during development, we have multiple internal and user tests, so we can get the game in a better shape with nice features.

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