Cyberpunk 2077: How To Make An OVERPOWERED TECH RIFLE Build



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A Guide on How To Set Up an OP TECH RIFLE Build on VERY HARD Difficulty in Cyberpunk 2077. Complete on the most recent patch 1.05.

In terms of levelling I found that the most enjoyable way to level was through playing story and side missions as well as the open world activities, however the quick levelling method in the video is the fastest way I have found to level, if you have found any other efficient ways to level please let me know in the comments below.

Perks in order of purchase:
Cold Blooded 1/3 | Mechanic | Workshop 1/3 | Workshop 2/3 | Workshop 3/3 | True Craftsman |
Cold Blooded 2/3 | Cold Blooded 3/3 | Covering Killshot 1/2 | Covering Killshot 2/2 | Regeneration | Field Technician 1/2 | Field Technician 2/2 | Ex Nihilo | Efficient Upgrades | Grease Monkey | Gun Whisperer | Uber Charged | Cost Optimization 1/2 | Cost Optimization 2/2 | Executioner | Bullseye | Tesla 1/3 | Tesla 2/3 | Assassin | Tesla 3/3 | Frozen Precision | Coldest Blood | Defensive Clotting 1/2 | Defensive Clotting 2/2 | Bulletjock 1/3 | Bulletjock 2/3 | Bulletjock 3/3 | Duckhunter 1/2 | Duckhunter 2/2 | Nerves of Steel 1/2 | Nerves of Steel 2/2 | Named Bullets | Trench Warfare 1/2 | Trench Warfare 2/2 | Rapid Bloodflow 1/2 | Rapid Bloodflow 2/2 | Lightning Bolt 1/3 | Lightning Bolt 2/3 | Lightning Bolt 3/3 | Lickety Split 1/2 | Lickety Split 2/2 | F*** all Walls | Waste Not Want Not | Edgerunner Artisan | Cutting Edge | 200% Efficiency 1/2 | 200% Efficiency 2/2 | Super Conductor | Let There Be Light 1/2 | Let There Be Light 2/2 |

Final Level: 31

Level Ups:
Lvl 2 – Technical Ability 7
Lvl 3 – Technical Ability 8
Lvl 4 – Technical Ability 9
Lvl 5 – Technical Ability 10
Lvl 6 – Technical Ability 11
Lvl 7 – Technical Ability 12
Lvl 8 – Technical Ability 13
Lvl 9 – Technical Ability 14
Lvl 10 – Reflexes 6
Lvl 11 – Reflexes 7
Lvl 12 – Reflexes 8
Lvl 13 – Cool 6
Lvl 14 – Cool 7
Lvl 15 – Cool 8
Lvl 16 – Cool 9
Lvl 17 – Cool 10
Lvl 18 – Cool 11
Lvl 19 – Reflexes 9
Lvl 20 – Reflexes 10
Lvl 21 – Reflexes 11
Lvl 22 – Reflexes 12
Lvl 23 – Reflexes 13
Lvl 24 – Technical Ability 15
Lvl 25 – Reflexes 14
Lvl 26 – Technical Ability 16
Lvl 27 – Technical Ability 17
Lvl 28 – Technical Ability 18
Lvl 29 – Technical Ability 19
Lvl 30 – Technical Ability 20
Lvl 31 – Reflexes 15

Gear:
Breakthrough Tech Sniper Rifle – 717.7 Dps – Mods – Pacifier, Crunch, Crunch, Crunch
Widow Maker Tech Precision Rifle – 867.1 Dps – Mods – Pacifier, Crunch, Crunch, Crunch
Mirame Reinforced Composite Cowboy Hat – 416 Armor – Mods – Armadillo, Armadillo, Armadillo
Deadly Lagoon Armored Syn Silk Pozer Jacket – 374 Armor – Mods – Bully, Fortuna, Armadillo, Armadillo
Gold Punk Aviators With Coated Glass – Armor 169 – Mods – Armadillo
Ultralight Tested on Animals Polyamide Tank Top – Armor 342 – Mods – Armadillo, Armadillo
Gold Fury Neotec Bulletproof Pants – Armor 255 – Mods – Armadillo, Armadillo
Militoxic Ceramic Layer Combat Exo Jacks – Armor 194 – Mods – Armadillo, Fortuna

Armadillo, Crunch and Pacifier Mods crafting specs can all be brought from guns stores. Craft multiple versions of these mods and use the highest rarity one, noting that as you level the Armor/Damage of the mods will increase.

Cyberware:
Frontal Cortex – Heal on Kill (Purple)
Ocular System – Kiroshi Optics MK.3 (Purple)
Circulatory System – Feedback Circuit (Purple)
Immune System – None
Nervous System – Synaptic Accelerator (Green), Reflex Tuner (Green)
Integumentary System – Subdermal Armor (Purple)
Operating System – Biodyne MK.2 (Blue)
Skeleton – Titanium Bones (Green), Bionic Joints (Blue)
Hands – Ballistic Coprocessor (Blue)
Arms – Projectile Launch System (Blue)
Legs – Reinforced Tendons (Blue)

Please leave any questions or helpful points in the comments below and I will do my best to get back to everyone.

If you enjoyed feel free to check out some of my other OP guides: https://www.youtube.com/playlist?list

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21 thoughts on “Cyberpunk 2077: How To Make An OVERPOWERED TECH RIFLE Build”

  1. @Fevvy i can't figure out where you go to get those 2 soda machines right after you leave your pad for the 1st time. it seems like you turn left but i'm not getting where you are. A little help please?

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