Cyberpunk 2077 Hotfix 1.11 patch notes, they listened to us! & Exploit Testing



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Cyber punk 1.11 patch notes: https://www.cyberpunk.net/en/news/37406/hotfix-1-11
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Timestamps:
00:00 Introduction
00:35 What Got Fixed
00:50 Patch Notes
01:59 Testing Clothing Reroll Exploit
2:55 Duplication Exploit Test
3:24 Speed Exploit Test
3:34 Flying Exploit Test
4:08 Final Notes and Summary

The 1.11 Cyberpunk 2077 patch is live. These are some short patch notes for Cyberpunk 2077. CD Projekt Red only fixed two major issues with the game in this hotfix.

Thankfully in the Cyberpunk 1.11 patch they fixed the clothing rerolling. Now you can reroll clothes like before. It’s actually amazing that they listened to the Cyberpunk 2077 community when making this hotfix.

This Cyberpunk 2077 patch 1.11 also fixes the Takemura bug that was introduced in 1.1. While we were at it we tested exploits as well just to see, and they should all be the same.

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26 thoughts on “Cyberpunk 2077 Hotfix 1.11 patch notes, they listened to us! & Exploit Testing”

  1. The gig where you steal Kerry Eurodines guitar and can get Johnny’s pants used to have a jacket you could get but when I went there on another file it was something totally different. Some epic tank top.

    Reply
  2. Does anyone have the ability to craft the legendary version of the Lizzy iconic gun? It’s one of my favorite pistols but I’ve tried 3 different characters and can’t get it to upgrade past epic. Is this normal?

    Reply
  3. Honestly i'd rather them just make it so that if clothing rolls originally as having less slots then its rarity, uprading it through the tab one time will always grant it a slot up until its cap (legendary gear at 4 etc, and rare at 2 etc.) gear rolling originally with more slots then its rarity should be a rare occurance, but make lesser gear more useable.
    also adding proper scaling for armor mods

    Reply

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