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Check out how the RX 6900 XT and R7 5800X 3D perform in Cyberpunk 2077 Using all Ray Tracing options medium, with Ultra settings at 1440p. FSR 2.0 Quality mode and Surface Mods were enabled.
My PC Specification
AMD Ryzen 7 5800X 3D
Gigabyte Aorus X570 Elite Motherboard
XFX MERC 319 Speedster Black RX 6900 XT
EK Quantum Velocity Block Magicool 750ML Reservoir and Pump, 280mm XSPC Radiator
AMD Radeon Adrenalin 2020 Edition 22.6.1
32GB DDR4 4400Mhz Patriot Viper Steel
Samsung B-die Tuned to 3733Mhz CL14-14-14-28 1867Mhz “IF” Corsair HX1000i PSU | Cougar Panzer Evo RGB ATX Case.
TeamGroup L5 3D Lite 480GB
Samsung 480GB 850 EVO
SanDisk 256GB
Samsung 128GB M.2
Samsung “55” Q6FN QLED.
#5800x3d #rx6900xt #cyberpunk2077 #fsr2
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Not bad performance at all from the RX 6900 XT and Ryzen 7 5800X 3D, considering the Raster settings were at Ultra combined with all the Ray Tracing options enabled. The quality and the detail put into the more important NPC continue to amaze me. I have played a lot of RPGs over the years and I place Cyberpunk 2077 in my top 5. Despite its issues the Story and concept were amazing. It was something completely different from all the other RPGs I have played before.
cool i dont enable raytracing on my rx 6800 asus tuf gaming
not 60 FPS stability…3090 even
lol my rtx 3070 perform better in this seetings with dlss balanced
Not bad considering 3090 is a little bit above 65 fps at 1440p with DLSS quality
Very cool! Plenty playable and enjoyable with these type fo settings and play. Its dingle player not like its competstive and I think people forget that. You I always need 120fps to enjoy a single player game especially if you got the graphics/settings maxed tf out lol.
If you are using FSR 2.0, why does it show DLSS Quality in game settings??
TOP OF THE LINE graphics cards… still no 60 FPS. What were those developers working on ? Quantum computers? if they released the game in this state?
I also installed the FSR 2.0 mod this past week. I dare say with a little sharpening FSR 2.0 Quality looks better than native. It wasn't a super-great implementation of TAA to begin with- they should have definitely used SMAA 2TX.