Cyberpunk 2077 Extreme Path Tracing Mod With Realistic Colors Destroying My RTX 4090 #cyberpunk2077



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Cyberpunk 2077 Extreme Path Tracing Mod With Realistic Colors Destroying My RTX 4090 #cyberpunk2077 #phantomliberty #rtx4090 #raytracing #pathtracing #rtx
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In this video Im using a custom Path Tracing ini file with 3x increased ray count with a light photorealistic reshade preset. I hope you enjoy it!
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ⓊⒼ Download my ReShade presets:
https://www.nexusmods.com/users/76625943?tab=user+files
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📲SUBSCRIBE, LIKE, COMMENT if you enjoyed my video, thanks!
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🎮My PC setup🎮
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❑ GPU: RTX 4090 INNO3D X3 OC
❑ CPU: Ryzen 7 5800X3D
❑ CPU Cooler: NZXT Kraken X73
❑ Motherboard: Asus B550 TUF Gaming Wifi Plus
❑ RAM : Corsair Vengeance RGB RT 32GB 3600MHz CL18
❑ SSD: Samsung 970 Evo Plus 1TB, Kingston 512GB
❑ PSU: EVGA GQ 850W Gold
❑ Case: Corsair 4000D TG Black
❑ Monitor: 34″ Dell Alienware AW3420DW
❑ Mouse: Razer DeathAdder Pro V2 Wireless
❑ Controller: XBOX Series X Robot White

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22 thoughts on “Cyberpunk 2077 Extreme Path Tracing Mod With Realistic Colors Destroying My RTX 4090 #cyberpunk2077”

  1. So it's not just me. I also have my settings cranked up to the max, but I find it impossible to play, like something is off. Really noticeable on my 32" 4k monitor. Turns out you really just can't make Cyberpunk look good, even with all the fancy settings available. Picturesque? Yes, there are premade scenes with well thought out lighting that are really gorgeous, but as a whole, the game still feels cheap. Can't put my finger on what it is.

    Reply
  2. @2:35 he's like sucka i need to show the graphics SMY. It looks really nice i have the almost the same setup as yours except the CPU i9-13900. How can I try this?

    found out how can I changed it, it really looks a lot better and more realistic but heavy performance hit. some parts of the city im getting 37-42 fps. Used to play around 140 fps maxed out settings DLSS Quality with ray construction and path tracing. But hey its still playable for me, avg fps is 67-78. like i said only some parts hits heavy.

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  3. I just can't use the ray reconstruction – I'm using path tracing but leave ray reconstruction off because of this painted effect it gives everything (think Borderlands but much subtler), objects get these thick outlines and then there's all this bleeding/smearing as well when things are in motion, especially faces. It only works IMO in scenes with no motion at all.

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  4. How does that work using a custom .ini file and influencing raytracing behavior? Is it just a fuckingultralevelraytracing.ini file with a couple of parameters inside? And how do these look?

    Reply

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