Cyberpunk 2077 Dream Punk 2.0 MOD on an RTX 4090 I Photo Realistic Ambient Walk around Charter Hill



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*Free Roam Camera Mod: Otis_Inf Photomode
*Dream Punk 2.0

PC Specs:
CPU: 13th Gen Intel(R) Core(TM) i9-13900Ks, 3000 Mhz, 24 Core(s), 32 Logical Processor(s)
RAM: 64 GB
GPU: NVIDIA GeForce RTX 4090 24GB “Aero Gygabyte”

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19 thoughts on “Cyberpunk 2077 Dream Punk 2.0 MOD on an RTX 4090 I Photo Realistic Ambient Walk around Charter Hill”

  1. Why do so many of these mods overexpose light from the sky? A direct result of this is that the colors and shadows in interiors get washed out, leaving us with an opaque mess. Sometimes, I happen to like my colors saturated and vibrant, especially when playing video games.

    This is why night versions of these sorts of mods tend to look better: no overly bright sky to wash everything out.

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  2. hey, I work in film and one thing you should consider is to tone down the narrow depth of field effect. Ultra wide lenses like that, on a sunny day do not have a miniature depth of field effect in real life. IT would be the opposite, ALL sharp. That's why the video feels fake.

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  3. Depth of field making everything blurry is not a good mod. DF should only exist in certain cut-scenes when it can be controlled. We move our eyes across the screen when playing. If 80% if out of focus it's dumb. Yes our own vision might be sharp and then the rest blurry in periphery. But this is not how we are viewing a game. This creates a disconnect.

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  4. Nice one but one thing to note is the lack of detail on shadows casted by caracters walking inside indoor spaces. The denoiser apparently totally robs low-contrast details giving the effect of these characters not having a shadow at all.

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