Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
Checking what the difference is between DLSS 3.1.1 and the recently released DLSS 3.5.0 + DLSS Frame Generation 3.5.0. Both files are using version 3.5.0
4K + DLSS Quality.
PC specs:
CPU: i9 13900K
GPU: ASUS TUF RTX 4090
RAM: x2 16GB A-Die green sticks clocked at 8200 CL 34 with tight timings and max trefi.
Motherboard: ASUS Z790 Apex https://t.ly/thTRX
PSU: HW1000i
SSD: 990 Pro 2TB
CPU Cooling: Heatkiller IV Pro (Kryonaut paste)
RAM Cooling: BARTX DDR5 Copper Heatsinks with thermal paste for direct die and thermal pads on the PCIM – https://t.ly/iqm6a
Radiator: MO-RA3 420 Pro Stainless Steel with dual D5 pumps.
Case: Core X9 (open case) and modified heavily.
Monitor: Neo G8 32″ 4K 240Hz for SP games & Zowie XL2546 24.5″ 1080p for FPS games.
#rtx4090 #cyberpunk2077 #dlss3
source
You can get the files from the new DLSS SDK on Github.
All of the videos are using DLSS Quality. There's also a 4-5 FPS loss because of recording, tho not that it matters for this. Leave a like if you find videos like this useful, it helps with discovery / the algorithm.
Damn that’s quiet a difference 😮
Im not seeing the difference that's so obvious in some other comparison videos of 3.1.1 vs 3.5. For example looking at fencing outside of Afterlife 3.1.1 shows terrible artifacts in the fence, but in another video 3.5 basically eliminates the artifacts. But when I try 3.5, there's no improvement at all.
i am sorry but what the hell is that GPU Power Draw of 500W, what the actual hell?
how did you managed to get DLSS 3.5.0 ?
no wind through grass on 3.5 ?>
do note ray reconstruction is not yet published, however there was an update to dlss
DLSS 3.5 have issues with haloing on lights.
0:35 Looking at the palm tree on the far right, 3.5 looks less aliased but you can see blur added when the leaves move. Yeah the blur is really bad :S
There is no ray reconstruction in this. The RT artificats are still visibile.
GPU power usage is so sick xD
basically they unlocked fg on old rtx cards anyway i will use fsr in both cases win win win win
Are you sure that it is working? The ghosting behind the car when driving looks unchanged.. disappointing.
Only reason my 2060 super is usable at 4k is dlss.thanks for that Nvidia.and fuck Nvidia for their 4000 series.
wow so even a 4090 cant even reach 100 fps with frame generation ON in 4k ray tracing overdrive?
Just need to wait for official release of dlss 3.5
Can you make them match/be the same preset using DLSS tweaks? That's a better comparison
Tried the 3.5 dlss myself on both witcher 3 and cyberpunk 2077. To be honest not only I found no significant differences but also noticed a strange amount of blurrienss while moving in both the games no matter which dlss setting I use ! (Using a 2060 12gb) . Maybe will have to wait till the official release through the respective game devs.
I think I am blind. All looks same to me