Cyberpunk 2077 – DLSS 3.1.1 vs DLSS 3.5.0 Quality Comparison | RTX 4090 4K Path Tracing Max Settings



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Checking what the difference is between DLSS 3.1.1 and the recently released DLSS 3.5.0 + DLSS Frame Generation 3.5.0. Both files are using version 3.5.0
4K + DLSS Quality.

PC specs:
CPU: i9 13900K
GPU: ASUS TUF RTX 4090
RAM: x2 16GB A-Die green sticks clocked at 8200 CL 34 with tight timings and max trefi.
Motherboard: ASUS Z790 Apex https://t.ly/thTRX
PSU: HW1000i
SSD: 990 Pro 2TB
CPU Cooling: Heatkiller IV Pro (Kryonaut paste)
RAM Cooling: BARTX DDR5 Copper Heatsinks with thermal paste for direct die and thermal pads on the PCIM – https://t.ly/iqm6a
Radiator: MO-RA3 420 Pro Stainless Steel with dual D5 pumps.
Case: Core X9 (open case) and modified heavily.
Monitor: Neo G8 32″ 4K 240Hz for SP games & Zowie XL2546 24.5″ 1080p for FPS games.

#rtx4090 #cyberpunk2077 #dlss3

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19 thoughts on “Cyberpunk 2077 – DLSS 3.1.1 vs DLSS 3.5.0 Quality Comparison | RTX 4090 4K Path Tracing Max Settings”

  1. You can get the files from the new DLSS SDK on Github.
    All of the videos are using DLSS Quality. There's also a 4-5 FPS loss because of recording, tho not that it matters for this. Leave a like if you find videos like this useful, it helps with discovery / the algorithm.

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  2. Im not seeing the difference that's so obvious in some other comparison videos of 3.1.1 vs 3.5. For example looking at fencing outside of Afterlife 3.1.1 shows terrible artifacts in the fence, but in another video 3.5 basically eliminates the artifacts. But when I try 3.5, there's no improvement at all.

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  3. Tried the 3.5 dlss myself on both witcher 3 and cyberpunk 2077. To be honest not only I found no significant differences but also noticed a strange amount of blurrienss while moving in both the games no matter which dlss setting I use ! (Using a 2060 12gb) . Maybe will have to wait till the official release through the respective game devs.

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