Cyberpunk 2077 Discussion – Lots to Do in Night City as a Merc/Bounty Hunter



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Here we take a look at the issues surrounding the Cyberpunk 2077 launch and discuss aspects of the game in terms of missing features, bugs and how populated the Night City map is. This is the perfect merc/bounty hunter playground in a cyberpunk setting.

0:00 The Launch & Performance
07:00 Nothing To Do in Night City
11:50 A look at the map
16:03 Side/Gig missions
17:27 Gig demo
29:30 closing comments

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9 thoughts on “Cyberpunk 2077 Discussion – Lots to Do in Night City as a Merc/Bounty Hunter”

  1. I think this game suffers from the Peter Molyneux effect (see Fable) where during development many features are talked about and in some cases presented to the public (something many developers do) which meant people's expectations went through the roof. Now the game has released with many cut features there's a contingent of online loud voices complaining about what the game is against what they expected resulting in a massive and quite sad sense of entitlement (even from those who haven't actually played the game). This results in a complete loss of what the game actually provides losing sight of taking it at face value. Take the life-paths for example which people seem to complain about. Lots of folks expecting more from that, but compare then to say Mass Effect they are pretty decent. Remember in Mass Effect your life path was just a text description… Then those complaining about the combat and such like, playing on Normal difficulty and just waltzing through combat like Robocop. I can't change my hair or tats etc in-game, so what such a minor thing to complain about. Spend more time then at the start. There are plenty of clothing options in this game. For every online loud-mouth on Reddit or where-ever speaking out against the game, there's a massive greater number of those who are quietly having lots of fun. Sure complain about the bugs, performance and shoddy practices from CDPR, but the game as is now whilst not as grand as purported in the pre-release hype, still stands up as a great game (ON PC at least).

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  2. I didn't expect much and got away kind of impressed.
    For the most part, the detail is amazing. It's certainly the most realized open world game yet.

    The removal from PlayStation Store is ridiculous. Why was "Life of Black Tiger" not removed? What about "Lichdom – Battlemage" among other things?
    Because nobody cared. Our age ist the age of the loud voices over any real substance.

    Media is getting removed, banned, altered, censored, not released (like "Gamer Girl") and overhauled (like "Mass Effect 3") over the smallest complaints – but when no one notices them, even atrocities are continued getting sold. Attention seems to be everything these days.
    Not tolerance but actual prejudice, bigotry, resentment and self-righteousness.
    All without reason and necessity, or an open mind for different opinions. And that offends me.

    Now I bought the physical PC release and ordered Xbox on discs. I guess it plays well without RTX on Series X in quality mode (30fps) – just as Digital Foundry said it would.
    I'm looking forward to play with three male characters there: the problem with PS4 and PS5 is that they used the same specs for all three consoles (Pro included). Just with different frame rates but I'm not that much interested in high frame rates. I have an RTX 2070 Super laptop for that.
    So I hoped to play the game with adapted triggers on PS5, like "Borderlands 3". Now I won't.

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  3. I understand what you're saying and I completely agree that they should have not marketed them or made the games for the PS4 or Xbox one, as those are last gen and I completely understand that but this game was marketed to come out in April in April they knew it would not run on last gen after that but their main marketing ploy was to say it will run on last gen!!! I understand that having a PC makes the game work they understood this but still sold it to millions of people knowing it was broken on last gen they should have canceled last gen and only made it for the current or "air quotations"New Gen and pc but they didn't they straight up lied they hid information and they're untrustworthy as I am writing this there are no copies for the next gen available to anyone so please curve your master race mentality cuz you don't know where everyone is financially I have a high end pc I'm building but it took me 2 years to buy everything I needed now don't get me wrong it's a great story and I am able to play it on my ps4 with many many bugs but the game it's self is not finished

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  4. My biggest disappointment hasn't been the bugs, but what was cut: Using the flathead yourself (except in that one mission), mantis blade climbing, BD's that were implied many, MANY times and were absolutely meant to be in the game, as even one of the apartment shutter options is "Braindance" indicating you could use them in your home, a random person encounter tries to sell them to the player, they can be bought but not played etc. They advertised the game being highly interactive and that is what I expected. I had not expected it, had they not advertised it as such.

    So obviously as I expected a roleplaying game with an immersive world and "not GTA" I sure would've expected there to be more roleplaying to be found in an RPG than IN GTA where every activity that is implied to be there, I can pretty much take part of, be it tennis, golf, flight school, stripclub etc.. no mission markers needed. While we have BD shacks and signs and ads on every corner and we get a "Are you ready for a BD?!? Ok here's the rules" summary at Lizzies door, inside the club is….. ta-dah. Nothing. If you go in there when not on a mission, you can look around and that's it. Or sure, order a drink from a static menu that has nothing dynamic or even animations involved in it. Oddly, GTA does that too, serves the drink, pours it, character drinks it – all that, despite not being a roleplaying game at all. Every NPC not related to missions has a oneliner prompt in CP2077. That is much less than what Skyrim did a decade ago.

    It's just disappointing to me. It looked to be forming out to be so interactive and dynamic even if I don't rush to the next map marker and start something scripted.
    It seems to me that they ran out of time and the campaign and sidemissions are where the focus went. Which is understandable. I hope we get that much advertised interactivity to the game in time..

    Here's a few very clearly stated things about them having world interactivity and believability a big key element
    https://youtu.be/vjF9GgrY9c0?t=645 (10:45)
    https://youtu.be/vjF9GgrY9c0?t=659 (10:59)

    And here's what made me think they're really going all out with the theme that is very prevalent in cyberpunk…
    "Cyberpunk is a mature visceral experience and as such, it will let you explore a variety of different interactions with the gameworld – and as you just saw; it's people.".. https://youtu.be/vjF9GgrY9c0?t=486 (8:06)

    In that video we also see that the elevator used to go to 4 floors instead of two – and see more elevators than are in the game… so seems to me the game isn't as vertical as they VERY frequently advertised too.

    Is this my entitlement to expect something that has been advertised? I guess so then. I guess I shouldn't have expected anything they said and if it lacks all of that, or puts boxers on my character when he's taking a shower alone after I chose to put genitals on, chose to turn nudity off and they advertised it as oh so mature and visceral, I should just be happy because at least it's better than Mass Effect, or at least there are a few boobs here and there.

    Don't get me wrong, once the dust settles and they polish the bugs to a level where that allows me to dive deep into the main campaign, I'm sure it's a good game. Right now if I would play what they worked for all these years, the seemingly great storytelling would be ruined by many, many goofy bugs, so I'm waiting to experience what I most likely WILL love WHEN it's bugfree. This is why I've tried to take in the city, do little things, interact with the world while waiting for those fixes. But … it comes … shorter than games have come in the past.

    In context of how it was advertised, it disappoints. It's not me making something up, but stating my honest feelings about it.. so to me, it certainly is not "bollocks".

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  5. CDPR over-promised and under-delivered, FACT. The game is broken to the core, FACT. I'd suggest you to watch FudgeMuppet
    's video "Cyberpunk 2077: A Promise Unfulfilled" to understand why some players may find CP2077 to be a massive immersion-breaking failure of a game.

    Reply

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