Breakdown of All Skills & Abilities in Body Attribute Perk Tree! (Cyberpunk 2077 2.0)



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In this video I breakdown every single skill in the body attribute trees. I tested every single one of these perks so you don’t have to! Hope you enjoy!

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34 thoughts on “Breakdown of All Skills & Abilities in Body Attribute Perk Tree! (Cyberpunk 2077 2.0)”

  1. Thank you. You have convinced me that a shotgun or blunt/unarmed melee build should be avoided at all cost.
    The only perks that seemed worthwhile are Painkiller, Comback Kid and Dorph-Head, and Adrenaline Rush.
    If Obliteration actually worked reliably it might be worth it. Since it does not work reliably it is a waste of points.
    The rest of the perks are way too situational to be of any use.

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  2. easy for you to say with console commands. my gameplay every time I level up I get one perk point but that's every time I level up five times I get one perk point I do not get one perk point every time I level up I have to level up five times before getting a perk point the leveling system on this game is a joke you don't really need any of them you can complete the game without the perks perks are never needed in a shooter.. call of duty doom Halo games like that don't have a skill tree because first person shooter games never needed them

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  3. One interesting note about Savage Sling:
    It does not only work as a finisher, you can also throw unconscious or dead enemies after picking them up, like when you would normally hide them in a box or fridge.
    This is an easy way to get "fodder" for throwing, if you tend to miss the finisher.

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  4. im actually surprised nobody's commented this. so my skill tree on is still the old one from before this update and it's not changing to the new one, is there an update missing or do i have to make a new character orrrr???? what's going on 🤷‍♂️

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  5. Fun fact. With Chitin, your health regen increases by +10% per body attribute point.

    You can get 26 from attribute investments + gorilla arms. So +260%.

    So health can really zoom.

    Edit: not even taking into account the +20% to all cyberware impacts in Technical Perks.

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  6. I just started playing this game a few days ago and my skill tree looks way different. Not sure why. Yours looks like every other video I've watched but mine is less organized and kind of builds from the middle out instead of top down.

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  7. I agree with you. I think that skill that says you get a 200% increase in damage is a mistake. I know so many people who think if your doubling something you are getting 200% more. and I've tried to explain that if you double something you are only geting a 100% increase. so thank you.

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  8. I'm new and what's confusing is this screen appears to have drastically changed compared to other videos. where the tree is one central point that branches out from the middle. With that interface the relationship with perk points was clear, but now I'm still trying to mentally map the perk points' relationship to attributes in this interface .

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