Cyberpunk 2077 Update 1.1 – What To Expect, DLC Content Hinted In-Game & Most "Interesting" Mod



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Cyberpunk 2077 Update 1.1 – What To Expect, DLC Content Hinted In-Game & Most “Interesting” Mod
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42 thoughts on “Cyberpunk 2077 Update 1.1 – What To Expect, DLC Content Hinted In-Game & Most "Interesting" Mod”

  1. With the driving like yeh they handle badly but we are trying to take sharp turns at 150mph. part of the problem for me is that the speed doesn't visually translate well. like 50mph feels like a light jog.

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  2. He lied of course I z it b4 when have they told the truth they just wanted money b4 every1 had a chance to go next gen evidence is clear even the game is telling the story of how there corpo 😂😂😂

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  3. Guess I'll settle with this guys info video. Was hoping OpenWorldGaming would have posted about this before this guy. But still thanks for the update

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  4. This is a generalized statement – not just to KhrazeGaming or any particular person, but: can we please not rush the devs? We all saw what happened last time. If they by chance need a little more time to release 1.1, freakin' let them be. Seeing that thread at the beginning of this video made me shake my head. Good god, it's like no one learns.

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  5. Dude I just really want them to fix the DEFENDER LMG.
    it’s the ONLY LMG and it’s BROKEN to where you can only put on ONE MOD it’s PERK TREE UPGRADES are WEAK compared to PISTOLS and ASSAULT weapons WITHOUT ANY INVESTMENT.

    they don’t need to make it OP but it should , imo, be a far more powerful weapon. Or at least add an exotic legendary version or idk OTHER LMGs?

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  6. I get that the update needs to work and its better to prepare for the fact that it mightn't be this weekend. But at the same time after the fucking trash fire that this game is and the way they lied to consumers if they are going to promise a patch within ten days it fucking ought to be released within ten days… Or is that unreasonable of me?

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