Cyberpunk 2077 – Cyberpsychosis Lore Explained!



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Today we are going to talk in depth about Cyberpsychosis, how one gets it and how to get rid of it from the lore perspective going from Cyberpunk 2020 onto Cyberpunk 2077.

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Sources:
Cyberpunk 2020 by R.Talsorian Games
Cyberpunk RED by R.Talsorian Games

LastKnownMeal, 2022.

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28 thoughts on “Cyberpunk 2077 – Cyberpsychosis Lore Explained!”

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  2. I was really looking forward to a cyberpsychosis mechanic as i read up heavily in cyberpunk lore in preparation for the game release.

    The ttrpg had a good mechanic going on in there that you start out with a certain stat represeting your humanity and then for every cyberware you chip in you get points deducted from your humanity stat, then maybe for a video game environment once you reach a certain threshold you get debuffs and repurcussions, like higher cooldown on cyber abilities, or the chance of cyberware malfunctions like a wrist rocket misfire or mantis blades jamming, or may be penalties in recoil handling or accuracy since your limbs start becoming shaky.

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  3. It was a game balancing thing for the tablestop game. You had 100 points and different cyberware costs different points, you could not go past 100 points, so say an arm cost 10… a leg mod cost 20 etc. if you hit 100 you were no longer considered human and you went cyberpsycho, meaning you forgot your humanity and go nuts, usually in a very violent manner and your character esentially became an NPC for the GM to kill in spectacular fashion.

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  4. I like one of the interpretations in CP2077 that Cyber Psychosis is not a real condition per se. But rather a convent lable. Basically each bit cyberware that interacts with your nervous system puts an extra bit of strain on your brain. Theoretically a piece of cyberware that was perfectly tailor made for your body and mind and installed perfectly would cause no problems for you. BUT… This is the dark future where everything is mass produced to be 'good enough' for anyone. So thus you are burdened just that bit more, and any mental issues you already have are increasingly more amplified.
    And the resulting decent is what people refer to as Cyber Psychosis

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  5. They should have put the humanity index thing into the game. It reminds me of Toxicity in the Witcher 3, but instead of it naturally fading over time, maybe you have to downgrade or completely remove chrome to reduce it or take special perks to manage it. There is a lot that could be done with a system like that.

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  6. Hope some day you will get the recognition you really deserves man. Hopefully the Phantom Liberty train and this Edgerunners rollercoaster reflects a bit in the numbers of your channel. Your content it's awesome choom, the time always let things in their correct site. No worries.

    And nice video as always, it's a pretty welcome one to the people who don't know much about the game yet but saw the show. But well, you have a long library regarding the lore for them to jump in, so the work it's already done!

    Cheers man.

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  7. I remember playing Vampire Masquerade: Redemption and there WAS an actual "humanity meter" that impacted the ending and some story elements on the way.

    There is NOTHING of the sort in CP2077 🙁

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  8. Good presentation. It always bothered me a bit that cyberpsychosis was "someone else's problem" in the game, but applying the empathy rules to V would have seriously interfered with the story CDPR was trying to tell.

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  9. All these lore videos have me thinking about the mad queen and neon arcade. Hey LKM if you’re still in contact with them would a Cyberpunk podcast still be a possibility since the game is in a better place???

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  10. I dont know if this was addressed in cyberpunk 2077 but perhaps technological advancements since the OG tabletop has permitted more cyberware and less cases of cyberpsychosis per person on average.

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  11. There is a bit of an odd disconnect from Cp2020, Cp2077 and Edgerunners.
    Edgerunners goes with the 2020 lore explanation although slightly.
    Basically 2020 lore and mechanics explains the more you augment yourself, leading to the character becoming less and less sociable and becoming more of a psychopath, lowering their Empathy which is an ingame stat.

    Edgerunners suggests not only is it how much chrome they have, but slowly overtime it's infecting them for lack of a better term.

    Adam Smasher's lore explains he's always been a psychopath before how augmented he was in 2020 fighting johnny and 2077 fighting V.

    The woman in the trailer was in the game and is one of the Maxtak members fighting the guy who went into the high end store tun by Zeke, she'll talk to V suggesting that he enjoys the violence of fighting but doesn't come off as crazy as seen in Edgerunners.

    Finally 2077 does a complete rewrite of what cyberpsychosis is, it's explained that it's not even real, as the cyberpsychos are people who have experienced trauma, suffering due to socio-economical problems and lashing out at the people who're causing their problems.
    The odd one out iirc was augmented without her knowledge, implanted with the fictional memories of a character she plays in a bd/tv show and kills her costars, believing the script was real.

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  12. Cyberpsychosis just begs for mechanic in game similiar to humanity mechanic in Vampire the Masquerade: Bloodlines. You cross the line, you loose control over yourself and attack everyone around you, I really hope CDPR do something like that in Cyberpunk sequels.

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