Let's Play Cyberpunk 2077 Part 57 – Nocturne Op55N1



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Watch more Cyberpunk 2077! https://www.youtube.com/playlist?list=PL5dr1EHvfwpMbIonzAnnE4lcWR_u7DuDQ

Support what I do by subscribing on Patreon! https://www.patreon.com/SebastianSB

Merch Store: https://teespring.com/stores/keith-ballards-mess

My Twitter: https://twitter.com/SebastianSB

Join our Discord: https://discord.gg/CxtuCpW

Buy Cyberpunk 2077 on GoG: https://www.gog.com/game/cyberpunk_2077

Game Description:

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

Become a cyberpunk, an urban mercenary equipped with cybernetic enhancements and build your legend on the streets of Night City. Create your character from scratch and choose their background out of three unique Lifepaths. Take the role of a gang-wise Street Kid, freedom-loving Nomad, or a ruthless Corpo.

Enter the massive open world of Night City, a place that sets new standards in terms of visuals, complexity and depth. Explore the bustling megalopolis of the future and its extensive districts, each with exceptional visual flavor, inhabitants and chances to earn cash. Interact with members of powerful gangs who rule the streets of Night City.

Take the riskiest job of your life and go after a prototype implant that is the key to immortality. Guided by the legendary Rockerboy, Johnny Silverhand (played by Keanu Reeves), you will change the course of the corporate-ruled world forever. All this while listening to an intoxicating soundtrack from artists like Run the Jewels, Refused, Grimes, A$AP Rocky, Gazelle Twin, Ilan Rubin, Richard Devine, Nina Kraviz, Deadly Hunta, Rat Boy, and Tina Guo.

Game features:

Dive into an open-world RPG and explore a futuristic city where anything goes.

Create a unique character, along with their looks and background. Craft your own destiny by making tough choices as the immersing story follows.

Utilize a wide arsenal of high-tech weapons against your opponents.

Drive futuristic vehicles through the city streets or race to earn cash.

source

5 thoughts on “Let's Play Cyberpunk 2077 Part 57 – Nocturne Op55N1”

  1. There is few more to Kerry's storyline that I think you might want to check out.
    This weird, but you can actually save Takemura. This is ridiculously obscured, probably most obscured choice in the entire game but when Arasaka storms their hideout once control returns to you, you can go back to the room you were in and save Takemura from bunch of Arasaka goons. I know that this changes Hanako ending, not sure if it changes anything else, didn't get that one myself

    Reply
  2. Don't give them ideas for new vehicles. I fear a possible "armed cars" dlc with racing tracks.
    Oh you go right into the finale then. I was hoping you would do Kerry's quests before the ending. Oh well.
    Hm, there is a "secret" other way. If you choose the: "I could also just put all this to rest." dialogue option. And do nothing for several minutes, Johnny offers you to storm Arasaka tower alone with you. With V in control. But only if he likes you enough. And thats some kind of hardmode ending. You can't save, and if you die, the credits roll. But i think that would be the real "Taking matters into your own hands." attempt. I couldn't pick that option, because i made a wrong dialogue choice earlier in the game. That sucked.

    Reply
  3. More plot-related what-could-have-beens: what if the three storylines from Act 2 (Hellman, Alt, Hanako) were mutually exclusive? It's not like they didn't do a similar thing before (Witcher 2 effectively has two separate campaigns depending on a choice you make in Act 1), so what if you were to pursue a single lead to the bitter end, the other two things going their own ways while you were at it, and by Act 3 you have whatever options your chosen path left you with. It does clash with the open world structure though. Again.
    I do agree that Arasaka are barely there for what's supposed to be the organization you're meant to oppose or be encouraged to oppose by Johnny. Corporations in general feel like they are barely involved in the story and the city, and for all intents and purposes all the gangs may actually be considered your primary opponents, and the plot could have revolved around them – instead they serve as decoration for gigs and occasionally come up during the main plot. Somehow I find it hard to agree with those that claim that the game delivers as a cyberpunk setting when it just looks like one but is hollow inside.

    Reply

Leave a Comment