Cyberpunk 2077 Combat Failure Mod Cyberware Failure



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With this new Cyberpunk 2077 Combat Failures Mod, Cyberware can fail. Remember to bring for katana or gorilla fists!

Get it here: https://www.nexusmods.com/cyberpunk2077/mods/7537

Added in v1.0.2
Active camo can fail. 10% chance for failure, 5% for critical failure that applies blinding
(Fixed so EMP blocks active camo, seems to be a game bug that it doesn’t)

Added in v1.0.1
Double jump can fail, will result in electrocution
Charged jump can fail, will result in electrocution
Added “dry fire” when weapon jammed
Removed auto reload on shoot hotkey (so now you have to hit the reload key)

Added in v1.0.0
Every weapon fire has a risk of jamming your weapon.
All guns
All rifles
All full auto machineguns

Grenades can fail in multiple ways.
Delayed explosion
No explosion at all (can still shoot it)
Short fuse
Blow up in your face

See the full video of v1.0.1 in action here:
https://www.youtube.com/@donkeysharp

#cyberpunk2077 #cyberpunk2077gameplay #cyberpunk #shorts

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