Cyberpunk 2077 – Bugged



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Todays’ mission is about bugs. The electronic kind. It’s also completely bugged. The other electronic kind.

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34 thoughts on “Cyberpunk 2077 – Bugged”

  1. Seems like either a missed opportunity or planned future DLC. I would absolutely want the opportunity to chase down and flesh out this shadowy organization, with the option of taking it out to the very last member. Maybe even scale it up to after-game content as you deal with a city under the sweep of a brainwashed mayor and AI lead gangs…

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  2. I'd say, herein lies the rub for game designers. It's actually quite easy as a game developer to make a "game on rails" where you force the player to do things exactly the way you want. It's just that when a player (or a pro QA playtester like Let's Game It Out) breaks the intended sequence of events, the results are anywhere between disappointing and hilariously ridiculous. If you're EA/Ubisoft/Activision/Blizzard/etc., or a game dev from 20 years ago, you'd shrug and say in the immortal words of Steve Jobs, "Well don't do it like that," while speedrunners laugh in their faces and gleefully exploit the sequence break.

    From what little I've seen so far, Cyberpunk 2077's open world concept is done very well for a game that committed itself to being a story-driven RPG (i.e., not "open world" in the sense of Minecraft). But that sort of thing at this scale is like making 50 games all at once (or like 2 Final Fantasies?), and on top of that CDPR decided to use an in-house engine rather than something like Unreal or Unity (meaning, better control over everything, but more work). It was only a matter of time until Jingles finds a broken event sequence before CDPR could find and patch it.

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  3. Yup, broke the mission exactly like that when I did it. Luckily my sense of direction was decent enough to still get me to the van despite the fact that it still wanted me to follow the cables.

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  4. The only game breaking bug I ran into was the end of the playthrough I did playing the last mission with Johnny and Rogue. I chose to give V what she wanted, but the game seemed to register it as me betraying V… Didn't make the game impossible to advance, and after the cut scene was over it registered my real choice. But man, did that break my immersion at the worst possible point in the story. I can never get that first playthrough back, it's forever spoiled.

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  5. Jingles, it my not be obvious, but as several other comments have mentioned, their is a button to change your quest objective. Its a bigger fault of the game that it NEVER mentions the fact you can CHANGE the quest objective with the press of a button or manually in the quest menu.

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  6. As far as I can remember those bugs are the because PEOPLE WANTED GAME NOW NOT LATER even when developers said it's not ready and has bugs PEOPLE STILL SAID NOW, so people are crying over bugs they got, because they didn't want to wait a bit.

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  7. Sorry Jingles, but you are wrong at 20:20, the game is not fatally stuck albeit handing slightly illogical comments. You can do two things now: press Z (default key binding) and that will cycle mission objective to "Talk to Elisabeth" or "inspect the van". However if you do that the mission will always have one unfinished goal: "follow the cables". Well, you can just go back on the roof and… inspect those goddamn cables which finishes (you never pressed scan on the roof cables) 🙂 . Once you do it you are free as a bird to go on with the rest of the mission.
    So yes, this is a bug (a properly deigned game should allow for flexibility) not a critical one though.
    As for the second bug: I do not think this a result of the game design. I also did two runs on CP2077, second time being full ninja netrunner build, very high lvl by the time I completed it and also did this in a full stealth approach and everything was nice and dandy. It is a bug though: most probably, somewhere on the premises is a poor soul of an attacker stuck behind a crate not responding to you presence… and untill you manually find him and kill him… well you're stuck.

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  8. I ran into one earlier. It is a Padra mission, if you convince the guy to leave town, but then accidently jack in and steal from the wall it will lock in the escape hotel/apartment space. it is a side mission. I even tried going back and killing every single ganger including the person you convince to bounce on out of town. It is the guy whose girl was a daughter of rival gang and her father hired you to off him

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  9. Yeeah, it's fairly clear that this mission was implemented very late in development. The devs only put the objective markers in the order they expected you to find them, and forgot or lacked the time to implement them in alternative ways. Even if the objective can be changed and the mission completed any way you want it, it shouldn't have been like this. Another unfortunate symptom of the highly rushed development. Here's hoping the inevitable GOTY / Silverhand / Pondsmith edition that is released down the line fixes all of these little annoyances and weird implementations.

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  10. Is the 'my job to get this facts. What he did with the facts is his problem' a little close to I was just doing what I was asked(ordered) to do, defence? However what your (and I did when I did this mission) was told him the truth. I kind of think you have to. However shitty it might be. Choices can then be made based on the correct information.

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  11. Yea,as other people have said, you can switch objectives…BUUUT this mission was so bugged for me even after that, couldent even interact with what i needed to,so it didint help…buggy mission.

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  12. Talking to the Peralezes about SSI, and you first use your Corpo background to mention SSI is small-time. Jeff mentions they were recommended to them. A few convo options later and suddenly you're asking them what SSI is, as if you have no knowledge, and Jeff again repeats they were recommended to them, "if memory serves," when previously he sounded certain of it.

    I know continuity can be a tricky thing, but it really shouldn't be so hard when it's in the same conversation sequence.

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  13. Exact same thing happened to me with this bug, killed a few hours tho. I eventually hunted the other antenna down and then chased the van to the mission conclusion. PC version too, obvs, and have only found a couple of bugs in the timelines/endings I have played so far. Ramps the game up a couple of notches when you aren't spoon-fed and have to actually figure stuff out for yourself. Challenge accepted!

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  14. Not always Jingle. Used to go deer hunting with my father in law. Place was hilly woods and cattle pastures. The guy who owned the land and let us hunt there asked us to shoot any armadillos onsite. They dug holes that a cow could step in and break it's leg. Well late one night I was sitting outside the hunting shack and shot an armadillo with a 20 guage shotgun. Father in law slept right through it. Only thing between him and me was a screened in window.

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  15. I connected to the van a different way. If you head left of the entrance, you can get on top the building. Once there, head across the rooftop and you can drop right down to the van and connect to it without alerting anyone.
    I also made it out undetected by the same route. In and out, no shots fired.

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  16. Maybe I'm just fortunate, but after 3 full playthroughs on PC with different builds (and therefore different approaches to missions), the only situation I've encountered that seriously effected gameplay was the save file size limit which was fixed in one of the early patches, haven't seen either of the issues you had here before. That's not to say my experience has been bug/glitch free however. Especially during the first few weeks after release there were tons of graphical hiccups like textures failing to load or being misaligned, as well as a number of what I'd call inconvenience bugs such as calling a car in and having it spawn inside a building, taking the perk that prevents knockdown by enemies and finding out that it makes getting hit by traffic fatal, or crafted weapons which don't display any stats and can't be sold or removed from inventory.

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