Cyberpunk 2077 – An Apology



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Cyberpunk 2077 – Commitment to Quality – CD PROJEKT RED

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38 thoughts on “Cyberpunk 2077 – An Apology”

  1. We all make mistakes. The pressure of running a company is something few can relate to. We're all also flawed people, capable of greed. Let him who is without sin cast the first stone. Otherwise shut up.

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  2. I'm still in fetal position from this game. I remember taking a pto day from work to play this next day. Went back to work and my boss who I've been talking about it with( not a gamer but saw how juiced I was for it) came up and asked how rhe game is. I said I was truly disappointed(Xbox one version) and he said "Damn Brian, that game was the end of a long tunnel of waiting for you im sorry to hear that". Honestly with Covid and personal shit I was really looking forward to forget about everything and delve into the world of 2077. Sad to say I waited a long time for a genuine life lesson. Fuck wasting money and my life on shitty games time to focus on other shit.

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  3. what makes me happy about how the game turned out, is their commitment to making it the best it can be, instead of just being stubborn and not fixing it or abandoning it altogether, it shows they actually do care, which sets them apart from other videogame companies

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  4. honestly I am guessing since I played the game on PC, I noticed only a few bugs and if you ignore the bugs, the story, character development, action and soundtracks are really good. If you ask me if it was worth buying the game? Yes and I don't regret it

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  5. As a person who never read or saw any article or trailer for the game and started playing at v1.23 – I can easily say that the game is one of the best ones ever made.
    I understand the anger from others though and it must be a hard pill to swallow. It is a damn shame because the game is beautiful.

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  6. Everyone are to blame. Execs, team leaders, devs, marketing. Everyone at CDPR. F CDPR and everyone simping for their crap. Not legit excuses, just weasling out. If you guys ever played Cyberpunk tabletop and read about the lore, you know how Pondsmith really gave his soul into that (and does). So how tf can CDPR fxk up the amazing universe of CP? No, you can't. Unless you're incompetent and delusional of your skills. CDPR's updates for CP is at best meh, but most of the updates are broken mess.

    Devs should be banned from working in the field ever again. Not gonn ma buy their products or products they been involved with.

    BTW. This vid reminds me of the 16+ endings of Mass Effect 3. But worse. F, now I'm pissed about that too.

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  7. Dual Weapons, Visible changes to your character when you get cybernetics, the ability to alter your appearance after starting, flying cars you can operate, a RPG character system that actually makes sense… instead of having to upgrade your gun every time you go up a level, a system that actually reflects the pen and paper RPG, the ability to customise vehicles, hell… any number of things you can do in GTA, which all open world games of this nature get compared to. Nope… all that's too much to ask. How about delivering a game which actually matched all the pre release hype? Nope, you can't do that either. It's clear a lot of people put effort into the voice acting, story and cut scenes… and were then shat all over by the gameplay design team. This game is the gold standard of a game which was sold through lies and false marketing. No man's sky managed a similar thing, but they made a comeback and that game is solid gold right now. Will this game pull that off? Doesn't seem likely when you count a different colour jacket (which you never see when playing) as 'DLC' LMAO.

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  8. Despite all the faults, I think the setting and the general idea behind Cyberpunk is way to interesting to just forget about. There's probably gonna be lots of further patches to come, and it'll never be 100% flawless (because, which game is?), but personally I'm gonna stick around for that.

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  9. Look maybe I’m being to critical but it’s not just about bug fixes and optimising for consoles but the game lacks in what was promised. The fact it’s in first person is a big let down and it seemed like it was a short cut to a save time on cinematic cutscenes and animations. No customisation on characters or cars, no flying cars in an open world that has them, no police chases at a gta level. Poor A.I like really really bad!
    Physics lacking in not important but standard in most games, splash on water, car tyres popping from gun shots. Seriously the list is endless of how this game needs to be to be passable. I’m just gonna say it, but it should’ve been at a rockstar development level to be any good and I think nudity and sex scenes is what was focused on more than anything else cause the animation of V’s cock and tits swinging on a turn is the only thing the game got right

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  10. I'm playing Cyberpunk on a PS4. Thank you. Everyone make mistakes. Cyberpunk is a game I want to like. Using an interface made for a mouse really sucks. I don't like running a menu with a cursor being controlled an analogue stick. I don't like playing V. I love Night City. You have so much rich content that if you made spin off games I'd play them. Like a racing game. Or an co-op version of Cyberpunk 2077. I do hope it gets better.

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  11. I have never finished the game yet.
    But I am willing to hold onto it and wait for what I truly believe will be an amazing experience, even though it already has been more than worth my money.

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  12. At this point, my problem isn't with the mess at launch. It's with how long they're taking to rectify it. No Man's Sky turned things around, Cyberpunk could too. It just needs to work a bit faster.

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