Cyberpunk 2077 [2.0] Walkthrough VERY HARD Part 31: The Pickup 2 (Dying Night, Tier 3)



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Cyberpunk 2077 walkthrough on Very Hard difficulty. Gameplay with the new game mechanics introduced with patch 2.0 (released Sept 2023). This is patch 2.13. Playing as a Streetkid.

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14 thoughts on “Cyberpunk 2077 [2.0] Walkthrough VERY HARD Part 31: The Pickup 2 (Dying Night, Tier 3)”

  1. O. M. G. … Tagging something near you so you can easily see where you are while using the cameras is SO SMART.
    πŸ‘πŸ‘

    It's also a forehead-slapper of
    Why didn't I think of that ages ago!?
    🀣

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  2. 18:20 Slack, the game devs knew you were gonna to show us how to absolutely flog the game. So, they decided to add an extra bit of difficulty by not letting you turn off the music. Just to add spice and to show off their favorite artists. πŸ₯° (and to make Jackie the bane of your existence.)

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  3. Very expert play…I love to see it! I am not usually so methodical…I'm happy to go guns-blazing at some point. It's worthwhile discovering the mole's identity in the Nomad lifepath…Meredith is extra-appreciative. Yeah…I generally don't save Brick either, but it's fun to discover the differences your choices in the Pickup make down the road. I use a mod that that will tag everything after a Ping…but your strategy of using a tag to mark your location is interesting. I'm surprised that your headshots don't trigger all the enemies into combat…? I'm usually using a silenced pistol at this point. Jackie's 'usefulness' seems to vary a lot…maybe it's just because I'm doing full-on combat at this point. I like the Nekomata better than the Grad in most situations…it's almost as good as a battle rifle in some ways. Will be watching for more!

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