Cyberpunk 2077 – 2.0 "Reboot" Is Much Bigger Than You Think!



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Cyberpunk 2077 and CD PROJEKT RED are bigger than you think, and the game is undergoing significant changes that players may not be fully aware of. This includes a massive overhaul of the entire game, introducing new features, weapons, zones, and much more!

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21 thoughts on “Cyberpunk 2077 – 2.0 "Reboot" Is Much Bigger Than You Think!”

  1. Just that I dont need to look like a homeless crackhead for better defense is enough for me. Really really hated that amor system with all my heart.

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  2. I got CP 2077 way back just after its release but never played it due to my back catalog of games. Looking forward to jumping in after the DLC is released – glad I never played it before, ic Dying Light 2 – which I haven't started yet 😅

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  3. I played at launch on a mid-tier AMD PC and hardly had any issues…no crashes…no bugs…and only a few glitches. Ended up playing over 700 hours.
    This game requires a good SSD or better yet a NVMe SSD because there's just too much detail to load and a mechanical hard drive just can't handle it…that's why people were having so many glitches (T-pose etc etc) That and the fact that people don't keep their drivers and Chipsets up to date.

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  4. I'm just glad the wanted system is not only being overhauled, but applied to ALL factions.

    Right now, its only Militech, South California Border Patrol, and the Afterlife Mercs who can fight you when you're outside of the NCPD's jurisitiction. They are just as bare bones as the cops though so these blanket changes are welcomed.

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  5. When I first launched Cyberpunk I played it for 9 hours straight; not a single bug, game looked great, played okay, car handeling was kinda dodgey. I was enthralled by the story and world building. Then I finished the prologue; NPCs would frequently not spawn in, cars would randomly appear meters infront of me going at full speed and thus unable to avoid hitting them, and the police system actually didn't and still dosen't work. To be fair I never broke the law in the prologue but its safe to say the policing system never worked. It was like only the prologue of the game was 'finished' and they just hoped we wouldn't play the other 70 + hours of it.
    FF to now; every time I start Cyber punk the post life path cutscene is ALWAYS bugged, but other elements of the game have made improvements, crowds and cars still don't spawn fast enough when traversing the map the police still basically ignore you once you leave line of sight, but at least they don't spawn behind you at random now. but other than these quality of life improvements the core gameplay and layout of many of the gigs and sidejobs isn't really interesting or compelling to carry an 80+ hours RPG experience. Hopefully the DLC revamps can trun cyber punk from a painfully average open world RPG from a developer that we expect more from into a cult classic
    A final criticism that sounds petty but i believe is core to the punk experience of cyberpunk is character customization, there is no post character build customization support, I see NPC on the street with titanium arms and industrial grade robo legs but I can't have special cosmetic cyber wear for my character; really!? The DLC should really have discount gorrilla arms with some major draw backs for the low price and bitchin look, i should be able to replace my legs with paddles so i can run at a higher top speed but have poor traction with the ground and slip and slide on more surfaces as a draw back for paddle feet.

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  6. Honestly I gained more respect for the studio due to the determination to fix their game. Other companies would of thrown it out after a failure that size. Should of never launched how it did. But the game is just getting better

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