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Cyberpunk 2077 Patch 2.0 introduces NVIDIA DLSS 3.5 and Path Tracing. DLSS 3.5 Ray Reconstruction improves overall image quality. The game is running in RED Engine and now has truly INSANE GRAPHICS! We played the game with RTX 4090, 4K monitor, DLSS 3.5, Path Tracing and Quality Mode.
The free Cyberpunk 2.0 update brings some massive changes to the base game that players can enjoy alongside the expansion, from a brand new perks system to improved police AI.
00:00 Night City Walking Tour 1
02:52 Night City Walking Tour 2
04:36 Night City Walking Tour 3
06:26 Night City Walking Tour 4
07:24 Night City Walking Tour 5
08:30 Night City Walking Tour 6
11:20 New Police 5 Stars System
17:08 New Vehicle Combat System
18:20 Night City Driving Tour 1
19:26 Night City Driving Tour 2
#cyberpunk2077 #pathtracing #rayreconstruction
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Cyberpunk 2077 Patch 2.0 introduces NVIDIA DLSS 3.5 and Path Tracing, truly INSANE NEXT GEN GRAPHICS! We played the game with RTX 4090, 4K monitor, DLSS 3.5, Path Tracing and Quality Mode.
Support the channel with a LIKE ❤SUBSCRIBE ☑Turn on NOTIFICATIONS 🔔 and JOIN to get access to perks 👑
Path tracing or not, it looks decent but nothing mindblowing. 95% it still looks exactly like it did at launch. Idk why people talking about this game like its some kind of complete remake.
As texturas e modelagens deste jogo é excelente, mas as movimentações e física são horríveis. O jogo é extremamente robótico.
Police is alive finally.
NPC still look like cartoons man,,we not there yet, environment looks good though
If CD PROJEKT RED wants their game realistic, better they improve the physics of cyberpunk 2077.
Hmm,why is popin objects more noticeable now than pre-patch,or maybe it was always like that.
Not so diff on my rtx alienware 15m 3070 on overdrive
Is there a mod that mutes the metal gear solid detection sound? Any advice would be much appreciated!
Am I the only one? Those reflections (thanks to RTX tec) like glass mirror reflecting everything with super detailed but not looking realistic. Cars looks like made by glass mirrors. Gloom effects, shadows, otherkind of light interactions with objects are incredibly realistic but those reflections on simple puddles on the roads looks not realistic.
ridiculous comment section, only complaining. what sh**y times we live in
6:30 is insane. Transparent and reflecting surfaces.. wow
On walk tour 6 can see that path tracking does seem to take into account of volumetrics? The rotating sign is clear and sharpe in the puddle but looking up shows its clouded in fog
Pathtracing and the ambient occlusion that naturally comes with it is just nuts. PLaying this game at highest setting in 4K at the moment and this game looks ridiculously good.
Maaaaan…. I wish consoles were that good ! One day 😉
Hehe 4090
If you not playing with OLED screen, means you missing much more :}
can you do a tour of all the apartments plzz
Loving 2.0!!!
Absolute insanity, looks so good
This looks so god damn insane. Why do I feel like my RTX 4070 Ti won't stand a chance with this game 😢
i should of not been cheap and invest more into a 4080, rather than a 4070ti.. i officially have regrets. its a good gpu coming off a 2080 but man. the 80 variant's always satisfy me.
Still no 3rd person
New police system is so much better omg. This was the most immersion breaking thing about the game for me! Waiting for the DLC!
I like the visuals on this game but sadly I only play games with 3rd person view 💔.
Too bad my game wont look this insane
Wow, looks amazing! I play „only“ on Xbox SX in Perfomance Mode and it looks great….but the Pathtracing is next Level.
I see 30 fps here